I have lowered the level of the walls to the extent that it does not affect the strategy of the puzzle.
Full notes
Full GatePass update
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What changed
0 fixes0 additions3 changes0 removals
Maps
Gameplay
changedI have lowered the level of the walls to the extent that it does not affect the strategy of the puzzle. In all areas where it is possible to relax the wall in the order of attack, I have relaxed the wall from 6 tiles to 5, and the wall from 4 tiles to 3. I received feedback from those who are not good at action games that it is hard to have walls that jump close to the maximum jump. I reviewed the board in all 100 stages. In about half of the stages, the layout of the tile map has been changed.
changedWith this ver. 2.0.2 update, the game will warp directly to the next stage after clearing each stage. (When clearing a boss battle or the final stage of each world, the portal room warp will remain in its original setting.)
changedOnly the Windows version is being updated; the Mac version will be updated at a later date.
GatePass changes
changedI have lowered the level of the walls to the extent that it does not affect the strategy of the puzzle. In all areas where it is possible to relax the wall in the order of attack, I have relaxed the wall from 6 tiles to 5, and the wall from 4 tiles to 3. I received feedback from those who are not good at action games that it is hard to have walls that jump close to the maximum jump. I reviewed the board in all 100 stages. In about half of the stages, the layout of the tile map has been changed.
changedWith this ver. 2.0.2 update, the game will warp directly to the next stage after clearing each stage. (When clearing a boss battle or the final stage of each world, the portal room warp will remain in its original setting.)
changedOnly the Windows version is being updated; the Mac version will be updated at a later date.
I have lowered the level of the walls to the extent that it does not affect the strategy of the puzzle. In all areas where it is possible to relax the wall in the order of attack, I have relaxed the wall from 6 tiles to 5, and the wall from 4 tiles to 3. I received feedback from those who are not good at action games that it is hard to have walls that jump close to the maximum jump. I reviewed the board in all 100 stages. In about half of the stages, the layout of the tile map has been changed.
With this ver. 2.0.2 update, the game will warp directly to the next stage after clearing each stage. (When clearing a boss battle or the final stage of each world, the portal room warp will remain in its original setting.)
Only the Windows version is being updated; the Mac version will be updated at a later date.