Full notes
Full GatePass update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
Thank you to the many people who play and broadcast live every day.
I have updated the following three points in the new version.
No.1: Many live players seemed to feel that the residual time of the bomb blast was too long in the Zepto battle, so we have shortened the residual time of the blast by about 0.5 seconds. This is applied to each type of bomb, large and small. I have made the decision easier for both the first round and the rematch against Zepto.
No.2: Some broadcasters said that the third form of the hexagonal barrage in the battle against Rey was difficult to locate at certain angles. The author verified this and eliminated 4 patterns that were difficult to avoid. This boss is also being re-set in the first round and in the rematch.
No.3: The placement of some objects was slightly changed in Conv 10. I have received feedback from several live broadcasts that the solution was not clear despite the regular route, so we have tried to be flexible with the placement.
Live broadcasts and play-by-play submissions remain welcome. I appreciate the opportunity to receive feedback and will continue to update the site.
Source
Changelog.gg summarizes and formats this update. How we read updates.
