Two new classes Boulders Taming The unique 'Monolith' skill creates a piercing stone projectile that periodically releases stones at a random target.
In this update12
Full notes
Full Gate Guardian update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes0 additions9 changes0 removals
Balance
Gameplay
changedFlesh Burning'Great Pain' skill provokes a fire explosion when taking damage and 'Blood Spatter' passive skill sets the ground beneath each fire explosion on fire.
changedCumulative effectSome abilities require a certain damage/healing threshold to activate. For example: 'Resonance' evolution causes a stone explosion for every 30 units of minion healing.
changedScaling up from healing and healthSome abilities allow you to enhance skills by increasing healing and also by increasing or decreasing the character's health. For example: 'Inspiration' upgrade gives +1% to minions' damage for every +1% increase in healing level.
changedAssigning propertiesSkills can give additional properties to the character and minions. For example: the passive skill 'Best Friend' gives the character an ability to respond with physical damage to damage received.
changedReducing enemy health'Remedy' evolution has the unique property of reducing the max HP of enemies when hit by a stone projectile.
changedDistance mattersSome abilities become more powerful or weaker depending on distance. For example: 'Voodoo' upgrade increases damage against targets more than 3 meters away.
Gate Guardian changes
changed'Great Pain' skill provokes a fire explosion when taking damage and 'Blood Spatter' passive skill sets the ground beneath each fire explosion on fire.
changedSome abilities require a certain damage/healing threshold to activate. For example: 'Resonance' evolution causes a stone explosion for every 30 units of minion healing.
changedSome abilities allow you to enhance skills by increasing healing and also by increasing or decreasing the character's health. For example: 'Inspiration' upgrade gives +1% to minions' damage for every +1% increase in healing level.
changedSkills can give additional properties to the character and minions. For example: the passive skill 'Best Friend' gives the character an ability to respond with physical damage to damage received.
changed'Remedy' evolution has the unique property of reducing the max HP of enemies when hit by a stone projectile.
Two new classes
Boulders Taming
The unique 'Monolith' skill creates a piercing stone projectile that periodically releases stones at a random target.
Flesh Burning
'Great Pain' skill provokes a fire explosion when taking damage and 'Blood Spatter' passive skill sets the ground beneath each fire explosion on fire.
New mechanics
Cumulative effect
Some abilities require a certain damage/healing threshold to activate. For example: 'Resonance' evolution causes a stone explosion for every 30 units of minion healing.
Scaling up from healing and health
Some abilities allow you to enhance skills by increasing healing and also by increasing or decreasing the character's health. For example: 'Inspiration' upgrade gives +1% to minions' damage for every +1% increase in healing level.
Assigning properties
Skills can give additional properties to the character and minions. For example: the passive skill 'Best Friend' gives the character an ability to respond with physical damage to damage received.
Reducing enemy health
'Remedy' evolution has the unique property of reducing the max HP of enemies when hit by a stone projectile.
Distance matters
Some abilities become more powerful or weaker depending on distance. For example: 'Voodoo' upgrade increases damage against targets more than 3 meters away.
Passive healing
Periodic self-healing that cannot be increased.
Lighting for passive skills
Active skills that are affected by passives are now highlighted with a yellow stroke.