Full notes
Full GATE update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone!
What changed
- Performance
- Gameplay
This latest update focuses on performance updates. The underlying Unity engine has been updated to the latest available version, and should hopefully come with some small performance gains as the previous version was about 4 years old. Additionally, the Monster and Spellbook windows now use object pooling. What this means is much smoother browsing of content, especially if you've been adding a lot of custom monsters and spells.
Speaking of custom spells, if you're an ambitious GM and you've added custom spells for your own campaign, until now it's been limited to your copy of GATE. Now, you can send that content to your players.
Players connected to your session will be prompted whether they'd like to download the spells you're sending them. If they accept, they'll see your custom spells in their spellbook! Neat!
Beyond that, there were a lot of small bug fixes and improvements. If you encounter an error or issue, please reach out and let me know!
If you're enjoying GATE, why not leave a review? It's my birthday Saturday, so consider it a gift to yours truly. 🥳
Source
Changelog.gg summarizes and formats this update. How we read updates.
