Full notes
Full Garuda Emblem update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Performance
- Gameplay
Greetings, everyone following Garuda!
First of all, we would like to express our sincere gratitude for your continued attention, patience, and support through Steam Wishlist additions. We are here to update you on the latest development progress of our game.
Current Development Progress
Our team is fully dedicated to refining and producing full-game levels. All themed scenes and stage content are under steady development. The Chinatown level featuring Eastern cultural elements has been fully completed. Moving forward, we will gradually release more actual gameplay footage and design details to share our team’s creative ideas with you.
Art Optimization
The art team is comprehensively revising and upgrading the quality of in-game characters, enemies, and environments. Visual designs for numerous enemies and bosses across different levels are now finished. We will also revamp the character selection interface to unify the overall rendering style and visual texture, delivering a more cohesive and immersive visual experience. Please see the enemy concept art below:
Birdman
Gigglegloom
Little Digger
Core Gameplay & Future Plans
The highly anticipated two-player co-op mode is currently in active development and refinement, which will be officially unveiled in due time. Meanwhile, we are stepping up preparations for the demo version. We will polish all playable content carefully to bring you a smooth and complete first gameplay experience.
We will keep releasing developer logs to share ongoing updates. If you are interested, please add Garuda to your Steam Wishlist to receive timely notifications regarding game updates and demo releases. Feel free to leave your comments and feedback. Thank you once again for your support and companionship.
Steam post imageSteam post image
Source
Changelog.gg summarizes and formats this update. How we read updates.
