Full notes
Full Garrison: Archangel update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Performance
For the new Public Early Access Update, this covers the major features and changes from last 4 months. To get weekly development updates, you can join our Preview branch for testing.
The full text and detailed changelog can be accessed here.
Campaign Updates
Sunfield Frontier Final Paragon Mission, Ending Cutscenes. - Ducouronne Final Paragon Mission, Ending Cutscenes. - Improved Missions Squad AI. - Multi-targeting on some Missile weapons upgrades.
New Melee-oriented Internals
Fine Manipulators - Reload & Trick speed +30% - Assault Condensers - Trick Charge Rate +20% - Melee Overdrive - Melee attack speed +15%
New: Assault Drive
Melee Dash Bonus - While Boosting, accumulates up to 30% increased dash speed for melee attacks. - After Dodging, instantly gains 30% increased dash speed for melee attacks. - Dash speed bonus decays over 2s.
New: Assault Reload
Reload Speed Bonus - For WESPE AR, EMANCIPATOR SG - After projectiles hit, instantly gains 30% increased Reload speed. - Reload speed bonus decays over 2s.
Boost Regen
Boost cooldown (instant) no longer overrides Dodge cooldown (0.9s) when used in sequence. - Overload regeneration decreased to 3s. - Dodge regen delay increased to 0.9s. - Boost regen delay increased to 0.3s.
Weapons Changes
Rapid Missiles - Increased missile lifetime from 1.5s to 3s. - Fusion Blade - Added 2 Burning stacks on melee and projectile hit in Charged mode. - Liberator - Cooldown reduced from 2s to 1s. - Hawkeye Sensors - Cooldown bonus increased from 10% to 20%. - Blutreiter - Transform speed increased by 20%. - Nere Crucis - Transform speed increased by 20%. - Peacemaker - Increased Special shot startup from 0.15s to 0.2s. - Peacemaker - Incresed Special shot intervals from 0.05 to 0.07s. - Cannons, Dual Lasers, Railgun - Added Hyperarmor to ready Frames. - ICBM - Lowered cooldown to 12s. - Barrier, Aurora, Hata Jirushi, Hawkeye - Increased startup animation duration to 0.5s. - Barrier, Aurora, Hata Jirushi, Hawkeye - Buffs activation is now earlier, animation duration is unchanged.
Fixed: Unintended Input interruption from taking damage ticks, causing attacks to be buffered. - Was more apparent in fast DPS ticks. - The 'Damage Cancel' penalty was intended - for escaping damage immediately, but not to delay incoming counter-attacks.
Garage Pattern Texture Scaling Improved Camera re/locking. Improved performance for Physics updates . Improved AI attack and reaction timings for fair play.
Source
Changelog.gg summarizes and formats this update. How we read updates.
