What changed
1 fix2 additions2 changes0 removals
changedNew Game Mode Preview : MissionsSteam post image After several months in development, we are finally going to release a playable preview of the single-player Baja Secunda Campaign for public testing while we complete the 'narrative' missions and other customization features in the following months. The single-player mode preview will be called 'Missions' during this interim. It will consist of procedural-generated missions that the player may pick from over a series of turns. On the desertified planet of Baja Secunda, all-out war has begun between a powerful military family and an energy megacorporation. Sensing opportunity, the many different arms manufacturers also pursue their agenda in the wartorn region. In this conflict you play as a 'Ghost', an Archangel pilot licensed to "resolve conflicts between the different prefectures of the Solar Empire", doing whatever it takes in order to maintain the 'Imperial Peace'. Basically, a mercenary-for-hire sanctioned by the Solar Empire. Steam post image The mission mode to be released on preview will feature the following: - Missions : Take on missions from the various factions to gain their favor and earn your keep - in the form of the Imperial Currency of Sols. - Upgrades : Use Sols to buy more parts for your Archangel and upgrade them to make yourself stronger. Gain more powerful weapons and body parts with the right cash and the right friends. - Prestige : In this war, you must take sides. Every mission you take outside the Tournament pleases a faction and displeases another. There are deadly consequences to making enemies of such powerful factions, but there is much to be gained by gaining others as your allies. - Escalation : As time continues, the war intensifies. Expect to see more powerful, challenging forces and even rival Ghosts as you play through the game. As the story missions are still in development, this will be an endless game mode. We will use this preview to gather feedback and test the base systems described above. Expect to see this mode in preview at the end of this week (May 3rd). Also, and we know people have been waiting for this; any upgraded/alternate part unlocked and bought in mission mode's shop will be unlocked in the main game's garage as a cosmetic.
addedNew Equipment : Hata-JirushiLast month, we revealed a new back-mounted armament developed by Yoshikawa: the Hata-Jirushi field generator. Steam post image Steam post image The Hata-Jirushi creates a powerful amplification field around the Archangel and its allies, generating an effect called 'Rushdown'. This allows them to hit harder with melee weapons, dash farther and consume less boost for a short period. As part of its signature Yoshikawa flair, everyone affected by the Rushdown effect has a holographic 'nobori' flag projected on their backs. More of these field generators will be revealed soon.
addedNew Maps : City Sector, Desert Ruins and their Arena VersionsCity Sector : https://gfycat.com/brightharmfulgourami Desert Ruins : https://gfycat.com/consciousaccomplishedarmedcrab 4 new maps will be added to the game, utilizing a similar procedural layout algorithm used in the Proving Grounds map. This means that every time you play on these maps, the obstacles and their positions are different. These maps will be a common sight in the missions mode, but you will also be able to play them and their enclosed arena variants in our custom game and arcade modes.
fixedBug Fixes and Visual, Sound AdjustmentsDuring the period of April, we also fixed bugs identified in the previous public build released in March. In addition, we adjusted and updated visuals linked to the maps released (Flotilla, Riocorte Dam and Solar Farm) during that time. Audio fixes and new sounds were also created for weapons whose sfx needed updating.
changedDEVELOPMENT CONTINUESWith the initial stage of the campaign open for public testing, we move on to the next steps to complete the game's single-player experience. Please continue to support us as we endeavor to achieve our goal! _________________________________________________ As usual, make sure to like/follow us on Facebook and Twitter for news and updates! We also have a YouTube channel where we post videos of our game's development. You can also visit our Discord and talk with the devs and players of the game!
Garrison: Archangel changes
changedSteam post image After several months in development, we are finally going to release a playable preview of the single-player Baja Secunda Campaign for public testing while we complete the 'narrative' missions and other customization features in the following months. The single-player mode preview will be called 'Missions' during this interim. It will consist of procedural-generated missions that the player may pick from over a series of turns. On the desertified planet of Baja Secunda, all-out war has begun between a powerful military family and an energy megacorporation. Sensing opportunity, the many different arms manufacturers also pursue their agenda in the wartorn region. In this conflict you play as a 'Ghost', an Archangel pilot licensed to "resolve conflicts between the different prefectures of the Solar Empire", doing whatever it takes in order to maintain the 'Imperial Peace'. Basically, a mercenary-for-hire sanctioned by the Solar Empire. Steam post image The mission mode to be released on preview will feature the following: - Missions : Take on missions from the various factions to gain their favor and earn your keep - in the form of the Imperial Currency of Sols. - Upgrades : Use Sols to buy more parts for your Archangel and upgrade them to make yourself stronger. Gain more powerful weapons and body parts with the right cash and the right friends. - Prestige : In this war, you must take sides. Every mission you take outside the Tournament pleases a faction and displeases another. There are deadly consequences to making enemies of such powerful factions, but there is much to be gained by gaining others as your allies. - Escalation : As time continues, the war intensifies. Expect to see more powerful, challenging forces and even rival Ghosts as you play through the game. As the story missions are still in development, this will be an endless game mode. We will use this preview to gather feedback and test the base systems described above. Expect to see this mode in preview at the end of this week (May 3rd). Also, and we know people have been waiting for this; any upgraded/alternate part unlocked and bought in mission mode's shop will be unlocked in the main game's garage as a cosmetic.
addedLast month, we revealed a new back-mounted armament developed by Yoshikawa: the Hata-Jirushi field generator. Steam post image Steam post image The Hata-Jirushi creates a powerful amplification field around the Archangel and its allies, generating an effect called 'Rushdown'. This allows them to hit harder with melee weapons, dash farther and consume less boost for a short period. As part of its signature Yoshikawa flair, everyone affected by the Rushdown effect has a holographic 'nobori' flag projected on their backs. More of these field generators will be revealed soon.
addedCity Sector : https://gfycat.com/brightharmfulgourami Desert Ruins : https://gfycat.com/consciousaccomplishedarmedcrab 4 new maps will be added to the game, utilizing a similar procedural layout algorithm used in the Proving Grounds map. This means that every time you play on these maps, the obstacles and their positions are different. These maps will be a common sight in the missions mode, but you will also be able to play them and their enclosed arena variants in our custom game and arcade modes.
fixedDuring the period of April, we also fixed bugs identified in the previous public build released in March. In addition, we adjusted and updated visuals linked to the maps released (Flotilla, Riocorte Dam and Solar Farm) during that time. Audio fixes and new sounds were also created for weapons whose sfx needed updating.
changedWith the initial stage of the campaign open for public testing, we move on to the next steps to complete the game's single-player experience. Please continue to support us as we endeavor to achieve our goal! _________________________________________________ As usual, make sure to like/follow us on Facebook and Twitter for news and updates! We also have a YouTube channel where we post videos of our game's development. You can also visit our Discord and talk with the devs and players of the game!
This is the Archangel Announcements post for April and May 2019! Here we will discuss the upcoming features soon to be released on preview. _________________________________________________
New Game Mode Preview : Missions
Steam post image After several months in development, we are finally going to release a playable preview of the single-player Baja Secunda Campaign for public testing while we complete the 'narrative' missions and other customization features in the following months. The single-player mode preview will be called 'Missions' during this interim. It will consist of procedural-generated missions that the player may pick from over a series of turns. On the desertified planet of Baja Secunda, all-out war has begun between a powerful military family and an energy megacorporation. Sensing opportunity, the many different arms manufacturers also pursue their agenda in the wartorn region. In this conflict you play as a 'Ghost', an Archangel pilot licensed to "resolve conflicts between the different prefectures of the Solar Empire", doing whatever it takes in order to maintain the 'Imperial Peace'. Basically, a mercenary-for-hire sanctioned by the Solar Empire. Steam post image The mission mode to be released on preview will feature the following: - Missions : Take on missions from the various factions to gain their favor and earn your keep - in the form of the Imperial Currency of Sols. - Upgrades : Use Sols to buy more parts for your Archangel and upgrade them to make yourself stronger. Gain more powerful weapons and body parts with the right cash and the right friends. - Prestige : In this war, you must take sides. Every mission you take outside the Tournament pleases a faction and displeases another. There are deadly consequences to making enemies of such powerful factions, but there is much to be gained by gaining others as your allies. - Escalation : As time continues, the war intensifies. Expect to see more powerful, challenging forces and even rival Ghosts as you play through the game. As the story missions are still in development, this will be an endless game mode. We will use this preview to gather feedback and test the base systems described above. Expect to see this mode in preview at the end of this week (May 3rd). Also, and we know people have been waiting for this; any upgraded/alternate part unlocked and bought in mission mode's shop will be unlocked in the main game's garage as a cosmetic.
New Equipment : Hata-Jirushi
Last month, we revealed a new back-mounted armament developed by Yoshikawa: the Hata-Jirushi field generator. Steam post image Steam post image The Hata-Jirushi creates a powerful amplification field around the Archangel and its allies, generating an effect called 'Rushdown'. This allows them to hit harder with melee weapons, dash farther and consume less boost for a short period. As part of its signature Yoshikawa flair, everyone affected by the Rushdown effect has a holographic 'nobori' flag projected on their backs. More of these field generators will be revealed soon.
New Maps : City Sector, Desert Ruins and their Arena Versions
City Sector : https://gfycat.com/brightharmfulgourami Desert Ruins : https://gfycat.com/consciousaccomplishedarmedcrab 4 new maps will be added to the game, utilizing a similar procedural layout algorithm used in the Proving Grounds map. This means that every time you play on these maps, the obstacles and their positions are different. These maps will be a common sight in the missions mode, but you will also be able to play them and their enclosed arena variants in our custom game and arcade modes.
Bug Fixes and Visual, Sound Adjustments
During the period of April, we also fixed bugs identified in the previous public build released in March. In addition, we adjusted and updated visuals linked to the maps released (Flotilla, Riocorte Dam and Solar Farm) during that time. Audio fixes and new sounds were also created for weapons whose sfx needed updating.
DEVELOPMENT CONTINUES
With the initial stage of the campaign open for public testing, we move on to the next steps to complete the game's single-player experience. Please continue to support us as we endeavor to achieve our goal! _________________________________________________ As usual, make sure to like/follow us on Facebook and Twitter for news and updates! We also have a YouTube channel where we post videos of our game's development. You can also visit our Discord and talk with the devs and players of the game!