Full notes
Full Garlic update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
Before, traps were all following a universal timer, it means if you reach some place with more of less 0.5second (or even 0.1 second) you were up to hit different situations (that fire ball already popped up, or still not you may not know how much time would it take it to pop up).
Now, it's a bit like TRAPS ARE WAITING FOR YOU to activate, this way you can handle way MORE INTUITIVELY TIMINGS and try more speedrun stuffs, without landing on that tube popping at you its fireball, for exemple.
Don't worry, it does'nt mean the game will be all easy now, it's still hard, it's still Garlic, but way more suitable for rush plays,
and by the way, RUSH MODE is coming out very soon too!
Other adds/debugs :
lvl 10-1 : bubbles missing on the end back there
sfx "baby cry" less loud (you struggled enough)
Source
Changelog.gg summarizes and formats this update. How we read updates.
