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Steam News20 July 202623d ago

Patch Notes: v2.0.0-beta.3351 (Beta)

──────────────────────── NEW FEATURES ──────────────────────── At a Tier 3 Wellspring, a completed Mastery Path lets you choose the reawakened ability from the slot's pool instead of rolling for it.

Full notes

Full Gargadusa's Tower update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix5 additions7 changes4 removals
  • Gameplay
  • UI and audio
  • Maps
  • Balance
  • Workshop
added──────────────────────── NEW FEATURES ────────────────────────
changedYour own forces now dock along the War Table map's edge: one coin per formed party with the captain's portrait and a muster-status badge. Click an afield party to open its deployment card, or a home party to open its Muster card.
changedPress M to toggle the War Table map — a second press returns you to exactly the screen you were on before opening it. Toggle mode is happening!
addedAuto-Provision has an "Always" toggle on the tower and raid prep screens that persists across sessions and re-applies the provision plan for each new floor or bounty, flagging anything it couldn't source.
removedThe map's contract-mark layer and the neighboring-guild trade layer can each be hidden with their own toggle, and the retired "✓ SURVEYED" plaque no longer clutters surveyed regions.
changedThe map's kind filter is now shared between the War Council rail and the map legend — toggling a chip on either focuses both — and hovering a quest in the rail lights its mark on the table.

Gargadusa's Tower changes

added──────────────────────── NEW FEATURES ────────────────────────
changedYour own forces now dock along the War Table map's edge: one coin per formed party with the captain's portrait and a muster-status badge. Click an afield party to open its deployment card, or a home party to open its Muster card.
changedPress M to toggle the War Table map — a second press returns you to exactly the screen you were on before opening it. Toggle mode is happening!
addedAuto-Provision has an "Always" toggle on the tower and raid prep screens that persists across sessions and re-applies the provision plan for each new floor or bounty, flagging anything it couldn't source.
removedThe map's contract-mark layer and the neighboring-guild trade layer can each be hidden with their own toggle, and the retired "✓ SURVEYED" plaque no longer clutters surveyed regions.

──────────────────────── NEW FEATURES ────────────────────────

  • At a Tier 3 Wellspring, a completed Mastery Path lets you choose the reawakened ability from the slot's pool instead of rolling for it. The dossier's charge buttons now read "Choose Passive/Active" when a pick is available.

  • The Wellspring now lists your Active Mastery Paths at a glance — each protégé, their mentor, and per-objective progress — and clicking one opens that adventurer's dossier.

  • Your own forces now dock along the War Table map's edge: one coin per formed party with the captain's portrait and a muster-status badge. Click an afield party to open its deployment card, or a home party to open its Muster card.

──────────────────────── QUALITY OF LIFE ────────────────────────

  • Press M to toggle the War Table map — a second press returns you to exactly the screen you were on before opening it. Toggle mode is happening!

  • Hitting Spacebar now dismisses the tower floor debrief and the year-end, limit-break, ascension, level-up, memorial, Hall of Fame, and retirement celebration popups, alongside Enter.

  • Auto-Provision has an "Always" toggle on the tower and raid prep screens that persists across sessions and re-applies the provision plan for each new floor or bounty, flagging anything it couldn't source.

  • The map's contract-mark layer and the neighboring-guild trade layer can each be hidden with their own toggle, and the retired "✓ SURVEYED" plaque no longer clutters surveyed regions.

  • The map's kind filter is now shared between the War Council rail and the map legend — toggling a chip on either focuses both — and hovering a quest in the rail lights its mark on the table.

  • The supply-line charter panel is divided into clearly labeled rows — direction (delivered to your stores), one-time fee plus weekly upkeep, delivery cadence, and the per-trip ambush chance resolved to its final number when a guild holds the region.

  • Workshop refine and equipment forecasts now reflect the bonuses a craft actually applies — technique choice, refinement grade, station yield, and Artisan output — so picking Meticulous or a higher-grade crafter moves the numbers, with tooltips breaking down the base-vs-current values.

  • In the Party Creator, the synergy indicator now lights when adding a hero would improve an already-active tiered synergy, not only when it unlocks a brand-new one.

  • The Quest Board can highlight quests that advance a chosen protégé's open Mastery Path objective, and such quests wear a "✦ Mastery" badge.

  • The Contract Extension window now shows a member's age and their mandatory retirement age ("Age N · retires ~R"), so you can gauge how long to safely renew without leaving the modal. The morale label also gains an explanatory tooltip.

  • Military joint operations now appear on the Quest Board under the Military filter, with their own deploy panel and party picker, instead of only living on the faction Services tab.

  • Faction pages now include a "Faction Vendors →" shortcut that jumps to the Markets vendor tab with that faction already selected.

──────────────────────── BALANCE ────────────────────────

  • A Mastery Path now credits progress whenever the mentor is anywhere in the party or raid squad, not only when captaining it, so several protégés of one mentor can advance together.

  • Accepting a bonus objective that raises a quest's effective danger now counts it toward "ROVR N+" Mastery Path objectives.

──────────────────────── BUG FIXES ────────────────────────

  • Garrison hold cards now show the party's full OVR including the guild-effect boost, instead of a number below what the party actually fights at.

  • Scouts sent on a faction dispatch now read as "Dispatched" / "On Mission" instead of showing as Idle.

  • The garrison Readiness meter no longer displays fatigue as raw float noise like "61.68000000000004".

  • A party's "Commander's Orders" tab now shows as active and names its focus when only Auto-Contract or Auto-Operation is enabled, not just Auto-Quest.

  • Assigning a construction team to a max-tier building's renovation no longer shows the phantom "Cannot handle Tier 4 buildings" warning against every overseer, and the Elite/Veteran capacity labels are no longer swapped.

  • Across the War Table map, plain quests are now called "quests" rather than "contracts", matching the Quest Board's vocabulary (Crown and faction contracts still read as contracts).

  • The tower Raid Formation pickers and garrison assignment picker now list parties in your chosen party order, matching the Party tab, Quest Board, and Front Desk.

  • Fallen adventurers are no longer overwritten once the memorial fills up: the newest 200 stay as full cards while older deaths are preserved as a condensed "Earlier Fallen" name roll, extending the roll of the fallen to 1200 names.

  • The memorial's Retirements stat now tracks your guild's lifetime retirement total instead of shrinking over time as old records aged out.

  • In the New Game custom-difficulty panel, the Quest and Raid Enemy Strength sliders now display their value in red when raised above default, matching the other danger sliders.

Source

Steam News / 20 July 2026

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