Full notes
Full Gargadusa's Tower update
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What changed
- Gameplay
- UI and audio
- Maps
- Balance
- Workshop
Gargadusa's Tower changes
──────────────────────── NEW FEATURES ────────────────────────
At a Tier 3 Wellspring, a completed Mastery Path lets you choose the reawakened ability from the slot's pool instead of rolling for it. The dossier's charge buttons now read "Choose Passive/Active" when a pick is available.
The Wellspring now lists your Active Mastery Paths at a glance — each protégé, their mentor, and per-objective progress — and clicking one opens that adventurer's dossier.
Your own forces now dock along the War Table map's edge: one coin per formed party with the captain's portrait and a muster-status badge. Click an afield party to open its deployment card, or a home party to open its Muster card.
──────────────────────── QUALITY OF LIFE ────────────────────────
Press M to toggle the War Table map — a second press returns you to exactly the screen you were on before opening it. Toggle mode is happening!
Hitting Spacebar now dismisses the tower floor debrief and the year-end, limit-break, ascension, level-up, memorial, Hall of Fame, and retirement celebration popups, alongside Enter.
Auto-Provision has an "Always" toggle on the tower and raid prep screens that persists across sessions and re-applies the provision plan for each new floor or bounty, flagging anything it couldn't source.
The map's contract-mark layer and the neighboring-guild trade layer can each be hidden with their own toggle, and the retired "✓ SURVEYED" plaque no longer clutters surveyed regions.
The map's kind filter is now shared between the War Council rail and the map legend — toggling a chip on either focuses both — and hovering a quest in the rail lights its mark on the table.
The supply-line charter panel is divided into clearly labeled rows — direction (delivered to your stores), one-time fee plus weekly upkeep, delivery cadence, and the per-trip ambush chance resolved to its final number when a guild holds the region.
Workshop refine and equipment forecasts now reflect the bonuses a craft actually applies — technique choice, refinement grade, station yield, and Artisan output — so picking Meticulous or a higher-grade crafter moves the numbers, with tooltips breaking down the base-vs-current values.
In the Party Creator, the synergy indicator now lights when adding a hero would improve an already-active tiered synergy, not only when it unlocks a brand-new one.
The Quest Board can highlight quests that advance a chosen protégé's open Mastery Path objective, and such quests wear a "✦ Mastery" badge.
The Contract Extension window now shows a member's age and their mandatory retirement age ("Age N · retires ~R"), so you can gauge how long to safely renew without leaving the modal. The morale label also gains an explanatory tooltip.
Military joint operations now appear on the Quest Board under the Military filter, with their own deploy panel and party picker, instead of only living on the faction Services tab.
Faction pages now include a "Faction Vendors →" shortcut that jumps to the Markets vendor tab with that faction already selected.
──────────────────────── BALANCE ────────────────────────
A Mastery Path now credits progress whenever the mentor is anywhere in the party or raid squad, not only when captaining it, so several protégés of one mentor can advance together.
Accepting a bonus objective that raises a quest's effective danger now counts it toward "ROVR N+" Mastery Path objectives.
──────────────────────── BUG FIXES ────────────────────────
Garrison hold cards now show the party's full OVR including the guild-effect boost, instead of a number below what the party actually fights at.
Scouts sent on a faction dispatch now read as "Dispatched" / "On Mission" instead of showing as Idle.
The garrison Readiness meter no longer displays fatigue as raw float noise like "61.68000000000004".
A party's "Commander's Orders" tab now shows as active and names its focus when only Auto-Contract or Auto-Operation is enabled, not just Auto-Quest.
Assigning a construction team to a max-tier building's renovation no longer shows the phantom "Cannot handle Tier 4 buildings" warning against every overseer, and the Elite/Veteran capacity labels are no longer swapped.
Across the War Table map, plain quests are now called "quests" rather than "contracts", matching the Quest Board's vocabulary (Crown and faction contracts still read as contracts).
The tower Raid Formation pickers and garrison assignment picker now list parties in your chosen party order, matching the Party tab, Quest Board, and Front Desk.
Fallen adventurers are no longer overwritten once the memorial fills up: the newest 200 stay as full cards while older deaths are preserved as a condensed "Earlier Fallen" name roll, extending the roll of the fallen to 1200 names.
The memorial's Retirements stat now tracks your guild's lifetime retirement total instead of shrinking over time as old records aged out.
In the New Game custom-difficulty panel, the Quest and Raid Enemy Strength sliders now display their value in red when raised above default, matching the other danger sliders.
Source
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