In this update5
Full notes
Full Garden of Witches update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings from Team Tapas!
What changed
- Balance
- Events
- Gameplay
- UI and audio
Garden of Witches changes
Today, we’re excited to share news of our long-awaited version 0.8.2 update!
This update focuses on improving areas of the game that felt a bit lacking or cumbersome. It also introduces quite a few balance adjustments. For details, please continue reading.
0.8.2 Patch Notes
Epilogue 1 Adjustments
Time Attack System Removed & Berserk Timer Added
Originally by default, we utilized a Time Attack System in Epilogue 1. However, we found that the system felt forced, unnatural, and unintuitive.
As a result, we have removed the Time Attack System from all bosses in Epilogue 1, and in its place, we are introducing a Berserk Timer. The Berserk Timer is applied individually to each boss, and when the timer runs out, the boss’s attack speed will increase by 40%.
We now look forward to seeing how players overcome this new challenge using their mechanics and preferred build choices.
Difficulty and Epilogue Exclusive Upgrades Adjusted
Previously, we balanced the difficulty of Epilogue 1 under the assumption that players would have already gotten all of the upgrades they could get in Sil’s House. However, in actuality, players often entered Epilogue 1 with fewer upgrades. So we have rebalanced Epilogue 1 by reducing enemy HP from the first wave by about 15%.
Furthermore, defeating the final boss used to require a relatively high level of Epilogue 1 exclusive upgrades, which forced players to repeatedly grind for upgrades unnecessarily. To address this, extra seeds will now be generated upon clearing each boss, and enemy HP for the final boss has also been reduced by about 15%.
Lastly, to match the lowered difficulty of the final boss, we have removed the Harmony upgrade from the Epilogue 1 exclusive upgrades. Now, players will need to think strategically about what choices to make within the limited growth cap they have in order to clear Epilogue 1.
Enemy HP Adjustments
First Wave: 15% reduction
First Boss: 11% reduction
Second Boss: 13% reduction
Third Boss: 14% reduction
Final Boss: 15% reduction
Epilogue 1 Exclusive Upgrade Adjustments
Harmony upgrade removed
※ If you have seeds invested into the removed Harmony upgrade, they will be refunded and your maximum seed capacity will be reduced by 150.
Additional Seeds Granted Upon Clearing a Boss
First Boss: 2 seeds
Second Boss: 4 seeds
Third Boss: 6 seeds
Final Boss: 10 seeds
Epilogue 1 Challenge Mode Adjusted
We have applied the difficulty changes mentioned above to the Epilogue 1 Challenge Mode as well. However, to provide an initial difficulty level similar to before, we have added a new option that increases the HP of all enemies.
Existing Difficulty Setting Option Adjusted
Before: All enemy HP per wave +0% / 1% / 2% / 3% / 4% (+1 / +5 / +10 / +15 / +20 points)
After: All enemy HP per wave +0% / 1% / 2% (+1 / +5 / +10 points)
New Difficulty Setting Option Added
All enemy HP increases by 0% / 5% / 10% / 15% / 20% (+0 / +3 / +6 / +9 / +12 points)
Side Missions Adjusted
Added UI that displays the mission objective and a brief description when entering each side mission.
Changed the clear requirements for the “Perfect Counter” mission.
Counter 15 times → Counter 12 times
Changed the clear requirements for the “Powerful Strike” mission.
Inflict 9,000 or more damage → Inflict 6,000 or more damage
Changed the clear requirements for the “Getting Used to Giant Scissors” mission.
Inflict 10,000 or more damage
Source
Changelog.gg summarizes and formats this update. How we read updates.
