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Steam News26 September 20259mo ago

0.8.2 Update

Greetings from Team Tapas! Today, we’re excited to share news of our long-awaited version 0.8.2 update! This update focuses on improving areas of the game that felt a bit lacking or cumbersome.

In this update5

Full notes

Full Garden of Witches update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Greetings from Team Tapas!

What changed

0 fixes4 additions8 changes3 removals
  • Balance
  • Events
  • Gameplay
  • UI and audio
changedThis update focuses on improving areas of the game that felt a bit lacking or cumbersome. It also introduces quite a few balance adjustments. For details, please continue reading.
removedTime Attack System Removed & Berserk Timer AddedAs a result, we have removed the Time Attack System from all bosses in Epilogue 1, and in its place, we are introducing a Berserk Timer. The Berserk Timer is applied individually to each boss, and when the timer runs out, the boss’s attack speed will increase by 40% .
addedTime Attack System Removed & Berserk Timer AddedWe now look forward to seeing how players overcome this new challenge using their mechanics and preferred build choices.
changedDifficulty and Epilogue Exclusive Upgrades AdjustedPreviously, we balanced the difficulty of Epilogue 1 under the assumption that players would have already gotten all of the upgrades they could get in Sil’s House. However, in actuality, players often entered Epilogue 1 with fewer upgrades. So we have rebalanced Epilogue 1 by reducing enemy HP from the first wave by about 15%.
changedDifficulty and Epilogue Exclusive Upgrades AdjustedFurthermore, defeating the final boss used to require a relatively high level of Epilogue 1 exclusive upgrades, which forced players to repeatedly grind for upgrades unnecessarily. To address this, extra seeds will now be generated upon clearing each boss, and enemy HP for the final boss has also been reduced by about 15%.
removedDifficulty and Epilogue Exclusive Upgrades AdjustedLastly, to match the lowered difficulty of the final boss, we have removed the Harmony upgrade from the Epilogue 1 exclusive upgrades. Now, players will need to think strategically about what choices to make within the limited growth cap they have in order to clear Epilogue 1.

Garden of Witches changes

changedThis update focuses on improving areas of the game that felt a bit lacking or cumbersome. It also introduces quite a few balance adjustments. For details, please continue reading.
removedAs a result, we have removed the Time Attack System from all bosses in Epilogue 1, and in its place, we are introducing a Berserk Timer. The Berserk Timer is applied individually to each boss, and when the timer runs out, the boss’s attack speed will increase by 40% .
addedWe now look forward to seeing how players overcome this new challenge using their mechanics and preferred build choices.
changedPreviously, we balanced the difficulty of Epilogue 1 under the assumption that players would have already gotten all of the upgrades they could get in Sil’s House. However, in actuality, players often entered Epilogue 1 with fewer upgrades. So we have rebalanced Epilogue 1 by reducing enemy HP from the first wave by about 15%.
changedFurthermore, defeating the final boss used to require a relatively high level of Epilogue 1 exclusive upgrades, which forced players to repeatedly grind for upgrades unnecessarily. To address this, extra seeds will now be generated upon clearing each boss, and enemy HP for the final boss has also been reduced by about 15%.

Today, we’re excited to share news of our long-awaited version 0.8.2 update!

This update focuses on improving areas of the game that felt a bit lacking or cumbersome. It also introduces quite a few balance adjustments. For details, please continue reading.

0.8.2 Patch Notes

Epilogue 1 Adjustments

Time Attack System Removed & Berserk Timer Added

Originally by default, we utilized a Time Attack System in Epilogue 1. However, we found that the system felt forced, unnatural, and unintuitive.

As a result, we have removed the Time Attack System from all bosses in Epilogue 1, and in its place, we are introducing a Berserk Timer. The Berserk Timer is applied individually to each boss, and when the timer runs out, the boss’s attack speed will increase by 40%.

We now look forward to seeing how players overcome this new challenge using their mechanics and preferred build choices.

Difficulty and Epilogue Exclusive Upgrades Adjusted

Previously, we balanced the difficulty of Epilogue 1 under the assumption that players would have already gotten all of the upgrades they could get in Sil’s House. However, in actuality, players often entered Epilogue 1 with fewer upgrades. So we have rebalanced Epilogue 1 by reducing enemy HP from the first wave by about 15%.

Furthermore, defeating the final boss used to require a relatively high level of Epilogue 1 exclusive upgrades, which forced players to repeatedly grind for upgrades unnecessarily. To address this, extra seeds will now be generated upon clearing each boss, and enemy HP for the final boss has also been reduced by about 15%.

Lastly, to match the lowered difficulty of the final boss, we have removed the Harmony upgrade from the Epilogue 1 exclusive upgrades. Now, players will need to think strategically about what choices to make within the limited growth cap they have in order to clear Epilogue 1.

  • Enemy HP Adjustments

    • First Wave: 15% reduction

    • First Boss: 11% reduction

    • Second Boss: 13% reduction

    • Third Boss: 14% reduction

    • Final Boss: 15% reduction

  • Epilogue 1 Exclusive Upgrade Adjustments

    • Harmony upgrade removed

    • ※ If you have seeds invested into the removed Harmony upgrade, they will be refunded and your maximum seed capacity will be reduced by 150.

  • Additional Seeds Granted Upon Clearing a Boss

    • First Boss: 2 seeds

    • Second Boss: 4 seeds

    • Third Boss: 6 seeds

    • Final Boss: 10 seeds

Epilogue 1 Challenge Mode Adjusted

We have applied the difficulty changes mentioned above to the Epilogue 1 Challenge Mode as well. However, to provide an initial difficulty level similar to before, we have added a new option that increases the HP of all enemies.

  • Existing Difficulty Setting Option Adjusted

    • Before: All enemy HP per wave +0% / 1% / 2% / 3% / 4% (+1 / +5 / +10 / +15 / +20 points)

    • After: All enemy HP per wave +0% / 1% / 2% (+1 / +5 / +10 points)

  • New Difficulty Setting Option Added

    • All enemy HP increases by 0% / 5% / 10% / 15% / 20% (+0 / +3 / +6 / +9 / +12 points)

Side Missions Adjusted

  • Added UI that displays the mission objective and a brief description when entering each side mission.

  • Changed the clear requirements for the “Perfect Counter” mission.

    • Counter 15 times → Counter 12 times

  • Changed the clear requirements for the “Powerful Strike” mission.

    • Inflict 9,000 or more damage → Inflict 6,000 or more damage

  • Changed the clear requirements for the “Getting Used to Giant Scissors” mission.

    • Inflict 10,000 or more damage

Source

Steam News / 26 September 2025

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