Full notes
Full Garden Of Mooj update
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Repeated intro
Hey everyone, I'm very excited to share the full release build of Garden of Mooj. It's been over 2 years of development in early access and the game is ready for full release. There's also a new trailer!
What changed
- Gameplay
- Balance
- UI and audio
- Fixes
Garden Of Mooj changes
New Content
Payson will now give you their keystone to the final battle the day after completing their boat quest.
Added the Alpha and Omega mooj aspects. To evolve into them, mooj need either 200+ Light or 200+ dark, respectively.
The Alpha mooj will attack all enemies in range simultaneously.
The Omega mooj will heal itself %25 of damage dealt.
Collecting all three keystones will unlock the final battle and ultimately the ending to the game. Be warned, the fight is harder than anything seen before.
After completing the battle you can choose to refight the final boss by talking to Rosie again.
Added 4 new achievements
Changes
Updated mooj pattern generation. Mooj will now no longer have a seam in their pattern on one side. Mooj should also generate more varied patterns.
Garden plants now have their own coloring for each plant
Rare enemies will now begin spawning on night 3 and beyond, further unlocks beginning on night 6 and 9 for each garden. Before they unlocked after nights 5,10,15
Can now recall mooj even when the altar is occupied.
Added crawfish, catfish, butternut squash, and amanita mushrooms. All of which spawn in the twilight cavern.
Heavily increased the amount of food that spawns in the cavern each day.
Added the elephant hat, it can be found in a secret area.
Added localization for Chinese, Spanish, and Russian. These aren’t full translations, item names and descriptions aren’t translated, but dialogue, important UI, and everything needed to complete the game is translated.
Increased the distance needed to stop a mooj from eating, as well as the proximity required to enter the eating state. This makes it less likely for mooj to get stuck eating.
Payson now has their own speech sound
Mooj will need to be slightly more hungry (from 140/200 to 175/200) for them to enter the grumpy state.
Mooj relics have been reworked. Instead of requiring a percentage proximity to specific colors, they require mooj to have above a required level of stats (Strength, Intelligence, Agility, Light, Dark).
Bugs and Other
Fixed a bug where mooj wouldn’t be saved correctly when recalled from outside the garden
Fixed a bug where mooj would not save while evolving and being milked.
Fixed a bug where the race countdown sound wasn’t being affected by the volume setting
Fixed an issue where unpausing the game in the toll booth panel wouldn’t close the toll panel
Cloning Lab will now properly clone mooj aspects
Failing to defeat all wolves in Rosie’s wolf attack quest before the end of the night will now stop the quest from progressing, and you will need to try again.
Lola’s final ritual quest will now proceed normally even if you’re in sandbox mode.
Moved the sandbox mode toggle into the options menu.
Mooj will now spend less time sleeping. They will also spend more time awake between rests
Lowered the cost to unlock the Lost Lagoon from 200 to 100.
Driftwood now have pickup sounds
Increased Mooj info UI size
Apple pies and cherry pies are now more valuable, to reflect the requirement of a cooking pot to make them
Banana bread is more valuable
Please post any bugs / suggestions in the comments or forums. Best, Kcfos
Source
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