Full notes
Full Garden and a Goat update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Gardeners!
What changed
- Gameplay
- Events
- UI and audio
Garden and a Goat changes
Steam Next Fest begins tomorrow and we are very excited!
In preparation, we’ve just released a small update for the Garden and a Goat demo with the addition of a few flower buds (refinements and additions) as well as some pruning of a few thorns (bugs and issues). We look forward to your continued feedback and would be happy to discuss more in our Discord. Here's the summary:
Nameplates - For smaller, non-interactive decorations, a new nameplate type has been added that indicates focus but doesn't get in the way.
Variant Progress - Variant progress is now represented by the appearance of a small cyan star shape on the nameplate. This indicates some progress exists. The exact requirements will remain a puzzle for players to discover and track.
Alerts and Messages - Resident alerts have been further reduced and will only happen for new residents until the first resident of that animal type has been added to the garden.
Menus Hide HUD - To improve readability, most menus and UI now hide the HUD so there's less overlapping text.
Animal and Variant Fixes - Minor requirements and values have been adjusted for turtles and raccoons in particular.
We hope you all enjoy Steam Next Fest! Stay connected to hear more soon about what's next.
Source
Changelog.gg summarizes and formats this update. How we read updates.
