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Steam News21 April 20251y ago

v1.2.3 is out!

Hi! Today I bring you some quality of life changes and some misc. bug fixes. I also wrote out some of my near future plans for the game.

In this update2

Full notes

Full Garbanzo Quest update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes4 additions1 change2 removals
  • UI and audio
  • Compatibility
  • Gameplay
  • Events
  • Performance
addedCHANGESYou can now bind buttons in the Input Options menu to individual badges - More buttons are allowed to be unbound (Badge Ability, Quick-Swap, Moonwalk, all new Badge buttons) - Made level clear icon a little more clear as to whether or not you found everything
addedBUG FIXESadded separate builds for Windows 32-bit and Windows 64-bit to help with compatibility issues. - improved song playing code, no-music glitch should be gone for good - start button will no longer close button assignment menu
fixedBUG FIXESI'm busy working on my next project Super Debt, but there's still a few things I'd like to do for Garbanzo Quest when I find the time!
addedBUG FIXESI want to add a speedrun developer ghost feature to every level in the game. There would be two difficulties, me with no Badges (easy) and me with all Badges (hard). I think this would be a fun way to show off the high-tech stuff you can do with the Badges :D I'm not sure what the reward for beating me would be, probably just a trinket or something haha
removedBUG FIXESI'm also considering removing Mr. Smiley from some levels... They're my favorite enemy, so of course I just couldn't help myself haha. Though after some consideration maybe Garbanzo Quest could stand to see Mr. Smiley a little less :(
changedBUG FIXESI used a script to compile a list of every time Mr. Smiley is used in the game. It's kind of interesting so I thought I'd share it! Of the 79 levels in the game (ugh, could I really not make one more to make it 80?) Mr. Smiley makes an appearance in (if not just one room) 28 of them. That's 35%! I glanced over the list and I think there's 12 levels that could reasonably be reworked without them. So that would bring it down to 16 (20%). If anyone has any suggestions I'm always happy to hear them! Also apparently the game has 880 rooms in it? I never counted them, but that sounds like a lot! There's plenty of scrapped rooms floating around in the levels, so this prolly more around the 700-800 range, still a lot!

Garbanzo Quest changes

addedYou can now bind buttons in the Input Options menu to individual badges - More buttons are allowed to be unbound (Badge Ability, Quick-Swap, Moonwalk, all new Badge buttons) - Made level clear icon a little more clear as to whether or not you found everything
addedadded separate builds for Windows 32-bit and Windows 64-bit to help with compatibility issues. - improved song playing code, no-music glitch should be gone for good - start button will no longer close button assignment menu
fixedI'm busy working on my next project Super Debt, but there's still a few things I'd like to do for Garbanzo Quest when I find the time!
addedI want to add a speedrun developer ghost feature to every level in the game. There would be two difficulties, me with no Badges (easy) and me with all Badges (hard). I think this would be a fun way to show off the high-tech stuff you can do with the Badges :D I'm not sure what the reward for beating me would be, probably just a trinket or something haha
removedI'm also considering removing Mr. Smiley from some levels... They're my favorite enemy, so of course I just couldn't help myself haha. Though after some consideration maybe Garbanzo Quest could stand to see Mr. Smiley a little less :(

Hi!

Today I bring you some quality of life changes and some misc. bug fixes. I also wrote out some of my near future plans for the game.

CHANGES

  • You can now bind buttons in the Input Options menu to individual badges - More buttons are allowed to be unbound (Badge Ability, Quick-Swap, Moonwalk, all new Badge buttons) - Made level clear icon a little more clear as to whether or not you found everything

BUG FIXES

  • added separate builds for Windows 32-bit and Windows 64-bit to help with compatibility issues. - improved song playing code, no-music glitch should be gone for good - start button will no longer close button assignment menu

I'm busy working on my next project Super Debt, but there's still a few things I'd like to do for Garbanzo Quest when I find the time!

I want to add a speedrun developer ghost feature to every level in the game. There would be two difficulties, me with no Badges (easy) and me with all Badges (hard). I think this would be a fun way to show off the high-tech stuff you can do with the Badges :D I'm not sure what the reward for beating me would be, probably just a trinket or something haha

I'm also considering removing Mr. Smiley from some levels... They're my favorite enemy, so of course I just couldn't help myself haha. Though after some consideration maybe Garbanzo Quest could stand to see Mr. Smiley a little less :(

I used a script to compile a list of every time Mr. Smiley is used in the game. It's kind of interesting so I thought I'd share it! Of the 79 levels in the game (ugh, could I really not make one more to make it 80?) Mr. Smiley makes an appearance in (if not just one room) 28 of them. That's 35%! I glanced over the list and I think there's 12 levels that could reasonably be reworked without them. So that would bring it down to 16 (20%). If anyone has any suggestions I'm always happy to hear them! Also apparently the game has 880 rooms in it? I never counted them, but that sounds like a lot! There's plenty of scrapped rooms floating around in the levels, so this prolly more around the 700-800 range, still a lot!

Global Smiley Count:

Global Room Count: 880 Global Level Count: 79 Global Smiley Room Count: 84 Global Smiley Level Count: 28 [0] Cosmic Connection The Block Needs You (CrapH): Sphero: 1 Performance Review (HeckX): Sphero: 1 Marathon! (StarA): Sphero: 1 [1] Ice Cream Island Home (SnowBase): SpheroCrazy: 2 Warm Lake (SnowD): Sphero: 1 Floating Water (SnowE): Sphero: 2 Failed Venture (SnowF): Sphero: 6 [2] Tall Mountains Moving Bridges (LevelA): Sphero: 1 Now Hiring (LevelD): SpheroSlow: 3 Balloons! (LevelX): Sphero: 1 [3] Magic Cavern Seeing Stars (MushE): Sphero: 15 [4.5] Bob's Belly Tooth Decay (ApartmentI): Sphero: 1 [4] Crap Town Dead Dirt (ApartmentK): Sphero: 5 Coal Town (ApartmentM): Sphero: 4 Busted Bay (CrapE): Sphero: 5 Tower Entrance (CrapI): Sphero: 1 [5] Horrible Heck Can You Think? (HeckB): Sphero: 1 Automation (HeckC): Sphero: 3 Authentication Required (HeckG): Sphero: 1 Stairs (HeckJ): Sphero: 1 Corporate Housing (HeckY): Sphero: 2 Resignation (HeckZ): Sphero: 2 [6] New Freedomland Pay for Walking (FreedomA): Sphero: 4 Automated ATM Machines (FreedomE): Sphero: 3 Billi' Mansion (FreedomZ): Sphero: 3 [7] New New Freedomland Brutalize (FreedomF): Sphero: 1 Pulverize (LevelI): Sphero: 4 Reform (VoidZ): SpheroSlow: 2, Sphero: 7

And here's the list of levels I think they could be removed from:

The Block Needs You Marathon! Moving Bridges Balloons! Dead Dirt Coal Town Busted Bay Tooth Decay Can You Think? Resignation Authentication Required Automated ATM Machines

Anyways, thanks for reading!

-Zachary

Source

Steam News / 21 April 2025

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