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Full Garbanzo Quest update
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What changed
- UI and audio
- Compatibility
- Gameplay
- Events
- Performance
Garbanzo Quest changes
Hi!
Today I bring you some quality of life changes and some misc. bug fixes. I also wrote out some of my near future plans for the game.
CHANGES
You can now bind buttons in the Input Options menu to individual badges - More buttons are allowed to be unbound (Badge Ability, Quick-Swap, Moonwalk, all new Badge buttons) - Made level clear icon a little more clear as to whether or not you found everything
BUG FIXES
added separate builds for Windows 32-bit and Windows 64-bit to help with compatibility issues. - improved song playing code, no-music glitch should be gone for good - start button will no longer close button assignment menu
I'm busy working on my next project Super Debt, but there's still a few things I'd like to do for Garbanzo Quest when I find the time!
I want to add a speedrun developer ghost feature to every level in the game. There would be two difficulties, me with no Badges (easy) and me with all Badges (hard). I think this would be a fun way to show off the high-tech stuff you can do with the Badges :D I'm not sure what the reward for beating me would be, probably just a trinket or something haha
I'm also considering removing Mr. Smiley from some levels... They're my favorite enemy, so of course I just couldn't help myself haha. Though after some consideration maybe Garbanzo Quest could stand to see Mr. Smiley a little less :(
I used a script to compile a list of every time Mr. Smiley is used in the game. It's kind of interesting so I thought I'd share it! Of the 79 levels in the game (ugh, could I really not make one more to make it 80?) Mr. Smiley makes an appearance in (if not just one room) 28 of them. That's 35%! I glanced over the list and I think there's 12 levels that could reasonably be reworked without them. So that would bring it down to 16 (20%). If anyone has any suggestions I'm always happy to hear them! Also apparently the game has 880 rooms in it? I never counted them, but that sounds like a lot! There's plenty of scrapped rooms floating around in the levels, so this prolly more around the 700-800 range, still a lot!
Global Smiley Count:
Global Room Count: 880 Global Level Count: 79 Global Smiley Room Count: 84 Global Smiley Level Count: 28 [0] Cosmic Connection The Block Needs You (CrapH): Sphero: 1 Performance Review (HeckX): Sphero: 1 Marathon! (StarA): Sphero: 1 [1] Ice Cream Island Home (SnowBase): SpheroCrazy: 2 Warm Lake (SnowD): Sphero: 1 Floating Water (SnowE): Sphero: 2 Failed Venture (SnowF): Sphero: 6 [2] Tall Mountains Moving Bridges (LevelA): Sphero: 1 Now Hiring (LevelD): SpheroSlow: 3 Balloons! (LevelX): Sphero: 1 [3] Magic Cavern Seeing Stars (MushE): Sphero: 15 [4.5] Bob's Belly Tooth Decay (ApartmentI): Sphero: 1 [4] Crap Town Dead Dirt (ApartmentK): Sphero: 5 Coal Town (ApartmentM): Sphero: 4 Busted Bay (CrapE): Sphero: 5 Tower Entrance (CrapI): Sphero: 1 [5] Horrible Heck Can You Think? (HeckB): Sphero: 1 Automation (HeckC): Sphero: 3 Authentication Required (HeckG): Sphero: 1 Stairs (HeckJ): Sphero: 1 Corporate Housing (HeckY): Sphero: 2 Resignation (HeckZ): Sphero: 2 [6] New Freedomland Pay for Walking (FreedomA): Sphero: 4 Automated ATM Machines (FreedomE): Sphero: 3 Billi' Mansion (FreedomZ): Sphero: 3 [7] New New Freedomland Brutalize (FreedomF): Sphero: 1 Pulverize (LevelI): Sphero: 4 Reform (VoidZ): SpheroSlow: 2, Sphero: 7
And here's the list of levels I think they could be removed from:
The Block Needs You Marathon! Moving Bridges Balloons! Dead Dirt Coal Town Busted Bay Tooth Decay Can You Think? Resignation Authentication Required Automated ATM Machines
Anyways, thanks for reading!
-Zachary
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