In this update4
Full notes
Full Garbanzo Quest update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello again!
What changed
- Workshop
- UI and audio
- Gameplay
- Balance
- Fixes
- Performance
Garbanzo Quest changes
Here come's another round of changes and bug fixes. Modding tools got some improvements, you can now add your own characters! The level editor got a lot of love too. It should be less cluttered, less buggy, and generally easier to work with. Pretty soon I will be looking into setting up the Steam Workshop (or some alternative). The documentation for these things is also a bit lacking and I will be looking into fixing that soon. For now there's some basic getting started info in the Garbanzo Quest Discord and on the official website.
Level Editor Docs: https://garbanzoquest.com/?level-editor
Custom Character Docs: Level Editor Docs: https://garbanzoquest.com/?characters
Discord: https://discord.com/invite/zht36yGqG3
Thank you everyone again for playing and giving feedback!
Zachary
SMALL CHANGES
crumbly destroy sfx is now quieter
Show Lock Warp acronym "LW" on file select when appropriate
improved character select screen
there's now an indicator for when you're not nice to the bees
boogerball cooldown nerfed 1s -> 0.65s
quick swap input lock now only lasts for 0.15s instead of forever until you release the locked input
minor misc. level adjustements
respawn to Beginning Tweak kicks you to Title Screen now
hush music during Trinket get
BUG FIXES
in situations where you would be stuck in a wall after room transitioning you will now be scooched to the nearest open space
fix overworld wrong warp, again
fix some typos, except for the funny ones
important text appears behind checklist menu now
can no longer hurt or be hurt by bosses in cutscenes
adjusted music code again to be more resilient
fixed air horn not working on deflecting bullets
fixed air horn not replenishing sometimes in 2p after room transitions
MODDING
improved custom character support
you can now reload custom sprites with the "rsp" command in the CLI
LEVEL EDITOR
new FilterBadge gizmo: lets you filter what badges can be used
when building contraptions the main link is now optional
more objects work with links and trains
fix crash when leaving null zone
fix door crash
single quote text input works now
you can now see more in edit mode for base game levels
remove
from certain CLI commands
remove CLI commands that only work with source code available
fix Walko crash
friendly collectibles no longer give temporary fragments in custom levels
hide useless unused tiles from palettes
reorganized Groups a little
polished DiamondBlock
polish evil little star
tile overlay visual changes based on if a block can be linked or not
made certain bosses functional in custom levels
added BossBarrier block
on defeating boss Music will stop
you can now configure a custom health for LevelEnd
beating custom levels and finding evil collectibles will give you Cookies, they are useless
.levels automatically support LoadLists (will load songs ahead of time instead of loading the song when you need it)
added new keycard object that persists between rooms
flowers work on treadmills
added a new BossSkull object that allows you to make Evil Contraptions
Source
Changelog.gg summarizes and formats this update. How we read updates.
