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Full notes
Full Garbanzo Quest update
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What changed
- Gameplay
- Performance
- UI and audio
- Fixes
- Maps
Garbanzo Quest changes
Hi everyone!
I'm excited to share with you the first patch after the full release of Garbanzo Quest! The response for the game has been so awesome! It's funny I thought that things would slow down at least little bit once the game was out, but nope! I've been pretty much just as busy as the weeks leading up to release 😅. There were plenty of little bugs cropping up here and there, but thankfully nothing too catastrophic. I've also made some small changes and additions based on feedback. You'll also find some improvements to the level-editor/modding tools. I'm excited to keep improving the game's modding tools and to make other additions/changes!
Anyways, thank you everyone for playing and sharing your feedback! See below for a list of changes.
Zachary
CHANGES
(Big Changes)
added another trinket somewhere :)
bounce and hit head punishment nerfed. you will now enter a non-bounceable state for about a quarter of a second and return to bounce after.
big performance improvements to particle effects (fixes air horn lag)
you can now check the checklist from the overworld (you'll have to talk to Checklistio again)
new quick start option that locks certain skips until post game
change how code generation works, and you now have to see a code before it'll work
hid some other things somewhere, i'll never tell teehee :D
(Small Changes)
"spit" is replaced with "bark" in more places when playing as Frankie
improve presentation when power/customization fragment count is less than zero
Bruce => Broose
adjust Broose Magic Cavern dialogue
adjusted stat book dialogue
improved auto-tiling for certain brick patterns
coin counter disappears when going from coin room to no coin room now, also slightly improved presentation
billi' boxes use gamble rng now when deciding jump horizontal velocity
update playtesters
update supporters
(Level Editor)
adjusted room editing tools for level editor
cover photos for custom levels are now embedded in the .level file
added cap (capture screen) and l-embedcov (embed custom .png into .level) CLI commands.
slightly improved presentation for the Level Hub
you can use the CLI while in frame advance now
added Order as an option for WeatherTile in the editor
CTRL+L or "load" will save your level before loading it in Edit Mode
Documentation moved to here: https://garbanzoquest.com/?level-editor
(Modding)
you can now override sprites in the game by placing .pngs into \zachisagardner\garbanzoquest/Custom/Sprites/
you can now override sound effects in the game by placing .oggs into \zachisagardner\garbanzoquest/Custom/Sfx/
you can now override music in the game by placing .oggs into \zachisagardner\garbanzoquest/Custom/Music/
BUG FIXES
(Misc.)
fix typo in Tall Bee dialogue
fixed possible crash with heat seaking bullet
fixed out of bounds issue in Tower Entrance
fixed oob issue in Moving Bridges
fixed oob issue in Home
other misc. oob adjustments
name input uses "accept" input, not "jump", now
using ??? Badge in water keeps facing direction properly now
made the floating tree not look like it's floating on the title screen
fix some graphical issues in Shroom Falls
fix door in Moving Bridges target room
fix weird behavior with Mr. Smiley when going through a door
state resets to normal when entering disabled badge rooms
freddy fish is more sensitive
fix glitch in Now Hiring boss fight where they could get stuck off stage and not be able to get back
fix glitch in Psilocybin' target room where the bottom of the screen would kill you instead of scrolling to the next room
(Level Editor)
fixed text wrap not working for CLI in edit mode
fix l-exp command crashes
fix boot with custom levels crash
fix success message for l-cov command
MAYBE BUG FIXES
i wasn't able to recreate the "display freeze" glitch, but i updated the MonoGame version, so hopefully that will do something. if the display freezes, but the game doesn't crash, please let me know and give as much info as possible so i can fix it :D
i wasn't able to recreate the "no music" glitch, but i cleaned up some the music code, so hopefully that will do something. if you enter an area that normally plays music, but it doesn't, please let me know and give as much info as possible so i can fix it :D
the in game feedback form, discord, or my email all work if you wanna reach out.
email: garbanzoquest@gmail.com
Source
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