Full notes
Full Garbage update
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What changed
- Events
- Gameplay
- UI and audio
First of all our team would like to thank everyone for showing interest in our game and playing Hobo Prophecy. We gathered priceless information regarding the main issues and improvements that needs to be done in order to make Garbage much more satisfying to play. Last two weeks we worked around the clock to fix some of most critical bugs that prevented players to enjoy Garbage.
These are some of the things that we updated:
Massive improvements to path finding and bug fixes related to it.
More optimisation for RAM usage
Fixed bug with non responsive training/sleeping, torch where you get 100% warmth, UI hover container placement on all aspect ratios and countless non critical bugs
- BalancingReduced begging income, was too powerful, In Garbage invasion you no longer can be attacked by more fighters than you have, Grand Theft Trash now gives much more resources.
This is what we are planning to update this month:
Improvement of fighting system v2: Characters placement options, combinations and variations of skills
Skill and resource balancing
Further optimisation of the game
More notifications both visually and auditory
Source
Changelog.gg summarizes and formats this update. How we read updates.
