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Steam News24 February 20264mo ago

Demo Update v.0.4.79

Note: These notes also include changes made in v.0.4.78. Multiplayer Multiplayer mode is now fully disabled in the demo. Going into Next Fest, we knew Multiplayer would have some very rough edges.

In this update3

Full notes

Full GameShop Simulator update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions4 changes1 removal
  • Gameplay
  • Events
  • Balance
removedMultiplayerMultiplayer mode is now fully disabled in the demo. Going into Next Fest, we knew Multiplayer would have some very rough edges. We'd hoped it would be functional enough to at least give an idea of where things are headed, but there are just too many gamebreaking issues for it to be enjoyable. The bugs won this round, but we'll get 'em.
changedGameplayLength of each day has been reduced slightly.
changedGameplayTotal number of customers visiting each day has been reduced. While the chaos of retail hell is a core part of the GameShop Simulator experience, we overshot the mark a little bit for the demo, which doesn't have the difficulty options that the full release will. These changes should give you a little bit more downtime between customers, and make your time spent stocking up before opening last for more of the day.
changedGameplayThe demo's Midnight Release event now occurs at the end of Day 2 instead of Day 3. There's a handful of issues right now that can break the game and prevent you from continuing. We're working hard on fixes, but in the meantime, we're making it easier to reach the end of the demo and see the Midnight Release.
changedEnvironmentReduced the chance for the weather to be raining, particularly on the first day. One of our devs swore that it was always only a chance and that other weather types could appear, but then made this change anyway. We think that speaks for itself.

GameShop Simulator changes

removedMultiplayer mode is now fully disabled in the demo. Going into Next Fest, we knew Multiplayer would have some very rough edges. We'd hoped it would be functional enough to at least give an idea of where things are headed, but there are just too many gamebreaking issues for it to be enjoyable. The bugs won this round, but we'll get 'em.
changedLength of each day has been reduced slightly.
changedTotal number of customers visiting each day has been reduced. While the chaos of retail hell is a core part of the GameShop Simulator experience, we overshot the mark a little bit for the demo, which doesn't have the difficulty options that the full release will. These changes should give you a little bit more downtime between customers, and make your time spent stocking up before opening last for more of the day.
changedThe demo's Midnight Release event now occurs at the end of Day 2 instead of Day 3. There's a handful of issues right now that can break the game and prevent you from continuing. We're working hard on fixes, but in the meantime, we're making it easier to reach the end of the demo and see the Midnight Release.
changedReduced the chance for the weather to be raining, particularly on the first day. One of our devs swore that it was always only a chance and that other weather types could appear, but then made this change anyway. We think that speaks for itself.

Note: These notes also include changes made in v.0.4.78.

Multiplayer

  • Multiplayer mode is now fully disabled in the demo.

    • Going into Next Fest, we knew Multiplayer would have some very rough edges. We'd hoped it would be functional enough to at least give an idea of where things are headed, but there are just too many gamebreaking issues for it to be enjoyable. The bugs won this round, but we'll get 'em.

Gameplay

  • Length of each day has been reduced slightly.

  • Total number of customers visiting each day has been reduced.

    • While the chaos of retail hell is a core part of the GameShop Simulator experience, we overshot the mark a little bit for the demo, which doesn't have the difficulty options that the full release will. These changes should give you a little bit more downtime between customers, and make your time spent stocking up before opening last for more of the day.

  • The demo's Midnight Release event now occurs at the end of Day 2 instead of Day 3.

    • There's a handful of issues right now that can break the game and prevent you from continuing. We're working hard on fixes, but in the meantime, we're making it easier to reach the end of the demo and see the Midnight Release.

Environment

  • Reduced the chance for the weather to be raining, particularly on the first day.

    • One of our devs swore that it was always only a chance and that other weather types could appear, but then made this change anyway. We think that speaks for itself.

Source

Steam News / 24 February 2026

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