Full notes
Full GameDev Trash update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Maps
- Fixes
- Events
- Balance
- Gameplay
Welcome, video game enthusiasts!
Despite a challenging start, our team continues to work on fixing technical errors that were initially unforeseen and implementing features to enhance the gaming experience. There are still bugs in the game that might affect your enjoyment, but we are doing everything possible to fix them.
General Fixes
Bug reports poured in like rotten tomatoes, but thanks to all who supported the project and showed interest in it. Your diligence led to the resolution of the following types of issues:
NOTE: Some of ENG Narrator voice lines are still in development, so if some times you hear UA Narrator its ok. We will fixed that as soon as ENG Voice Actor will be back from vacation.
Fixed. Issue with game download across different interface languages.
Fixed. Issue with incorrect display of quest markers on the RPG map.
Fixed. Issue with the sound of opening the journal not working.
Fixed. Issue that prevented loading on the RPG map during the first attempt.
Fixed. Issue, where character sounds in the dragon quest, wasn't triggering.
Fixed. Issue where the internal dialogue wasn't showing after defeating the Jackal.
Fixed. Issue where no reward was given after defeating the Jackal.
Fixed. Issue where sound settings weren't saving.
Fixed. Issue where audio and interface sound didn't match the settings, mixing Ukrainian and English sounds.
Fixed. Issue with subtitle overlay.
Fixed. Issue where the lift to transition to another level appeared before defeating the RPG map boss.
Fixed. Issue where player's gear on the RPG map didn't provide additional HP/MP/Endurance/Damage points.
Fixed. Issue where attacking directly from Block on the RPG map caused invulnerability.
Fixed. Issue where the player could remain stuck during a time-based quest, causing it to malfunction.
Fixed. Issue where 1 slain NPC counted as 2 for a quest.
Fixed. Issue where the player couldn't attack after a roll.
Fixed. Issue where the player couldn't roll while blocking.
Fixed. Issue where additional damage wasn't applied for a strong attack.
Fixed. Issue where the narrator's line didn't trigger when transitioning from RPG to Horror level.
Fixed. Issue where the RPG map boss spawned additional enemies in the texture.
General Additions
We're also diligently working on adding new content for you, our beloved players. Here's a list of what we've added:
Added. Character statistics window on the RPG level.
Added. New sound for leveling up on the RPG map.
Added. New sounds for the dragon quest.
Added. F5 / F6 keys for quick save and load.
Added. New sound for equipping gear.
General Changes
Among bug reports, we also noticed player complaints about excessive difficulty on the RPG level. Therefore, the following parameters were changed:
Changed. Strong attack damage increased.
Changed. First ability damage increased.
A Few Words from the Development Team and What to Expect Next
Special thanks to players for their support and feedback. You're simply amazing! Your help allowed us to improve the game and community hub, and your feedback indicated we're heading in the right direction! We hope not to disappoint your expectations. In the near future, we'll add new quests to the RPG map, and we're already working on a new Horror-style level. Follow us on social media and join our community hub to receive timely updates.
With love, Extela Games.
Source
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