Repeated intro
Greetings to all game enthusiasts! We are excited to announce that after extensive development, we have finally made it to Steam. You probably haven't heard of GameDev Trash before. It's not just a game, but more of an experimental creation driven by creativity and a desire to create something truly new. We put all our efforts into making a game that manipulates player actions, breaks the fourth wall, laughs at modern trends, and gives average gamers a glimpse into game development.
What changed
0 fixes2 additions3 changes0 removals
- Gameplay
- Maps
- Performance
- UI and audio
addedGreetings to all game enthusiasts! We are excited to announce that after extensive development, we have finally made it to Steam. You probably haven't heard of GameDev Trash before. It's not just a game, but more of an experimental creation driven by creativity and a desire to create something truly new. We put all our efforts into making a game that manipulates player actions, breaks the fourth wall, laughs at modern trends, and gives average gamers a glimpse into game development.
changedWhy Early Access? Initially, the game was intended to be smaller, but during RPG-level development, we got carried away and created a massive 12.5 square kilometer map, a real challenge for a 3-person indie studio. Besides we really need player feedback to continue our development.
changedWhat do you mean by manipulating player actions? Each boss is uniquely designed with mechanics that manipulate different aspects of the game. For example, Junior Dev Boss can break the game's codes, causing FPS drops or changing your control keys, and so on.
changedWhat do you mean by revealing the development process? The game's plot revolves around the entire game development process, from start to finish. The first level is in the style of a so-called "Blockout," the initial stage when a game takes shape. The game's story humorously explores game development in the modern game dev industry.
addedDo you plan to add voiceovers in other languages? Unfortunately, at this stage of development, we can't consider additional voiceover languages due to limited resources. However, after the release, we do plan to add them.
GameDev Trash changes
addedGreetings to all game enthusiasts! We are excited to announce that after extensive development, we have finally made it to Steam. You probably haven't heard of GameDev Trash before. It's not just a game, but more of an experimental creation driven by creativity and a desire to create something truly new. We put all our efforts into making a game that manipulates player actions, breaks the fourth wall, laughs at modern trends, and gives average gamers a glimpse into game development.
changedWhy Early Access? Initially, the game was intended to be smaller, but during RPG-level development, we got carried away and created a massive 12.5 square kilometer map, a real challenge for a 3-person indie studio. Besides we really need player feedback to continue our development.
changedWhat do you mean by manipulating player actions? Each boss is uniquely designed with mechanics that manipulate different aspects of the game. For example, Junior Dev Boss can break the game's codes, causing FPS drops or changing your control keys, and so on.
changedWhat do you mean by revealing the development process? The game's plot revolves around the entire game development process, from start to finish. The first level is in the style of a so-called "Blockout," the initial stage when a game takes shape. The game's story humorously explores game development in the modern game dev industry.
addedDo you plan to add voiceovers in other languages? Unfortunately, at this stage of development, we can't consider additional voiceover languages due to limited resources. However, after the release, we do plan to add them.
Why Early Access? Initially, the game was intended to be smaller, but during RPG-level development, we got carried away and created a massive 12.5 square kilometer map, a real challenge for a 3-person indie studio. Besides we really need player feedback to continue our development.
What do you mean by manipulating player actions? Each boss is uniquely designed with mechanics that manipulate different aspects of the game. For example, Junior Dev Boss can break the game's codes, causing FPS drops or changing your control keys, and so on.
What do you mean by revealing the development process? The game's plot revolves around the entire game development process, from start to finish. The first level is in the style of a so-called "Blockout," the initial stage when a game takes shape. The game's story humorously explores game development in the modern game dev industry.
Is each level a full-fledged game? We aimed to make each level self-contained and almost like a full-fledged game, albeit with somewhat simplified mechanics, but close enough to be considered a standalone experience.
Do you plan to add voiceovers in other languages? Unfortunately, at this stage of development, we can't consider additional voiceover languages due to limited resources. However, after the release, we do plan to add them.
We hope these brief answers give you a better idea of the game we're creating. If you have further questions, feel free to reach out via email support@extelagames.com.