In this update6
Full notes
Full Game Store Chronicle update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Gameplay
- Balance
- Performance
- UI and audio
Game Store Chronicle changes
Staff Hiring
Running the store alone is over! Update 1.1.4 introduces employees who can keep your business moving while you focus on the bigger picture.
Hire and Manage Employees
Hire staff through the hiring flyer when reaching level 8;
Staff Hiring tutorial;
Compare each candidate's level, daily wage, and activity efficiencies;
New hires begin working the following day;
Unlock additional staff slots through store expansions;
Employees and mascots share the available staff capacity.
Assign Four Activities
Checkout
Give Flyers
Store Keeping, including cleaning and repairs
Restocking shelves and organizing delivered boxes
Interact with employees to change their assignment. Each activity uses dedicated animations, tools, sounds, and behavior. When work is quiet, employees may wander, smoke outside, or play at an available display booth.
Track Their Performance
Store Reports now includes an Employees tab covering payroll, assignments, efficiency, checkouts, delivered flyers, cleaned messes, repairs, and restocked products.
Also Included
16 new Steam achievements;
Better checkout, flyer, storage, and restocking logic;
Numerous UI, interaction, customer, shelf, and reporting fixes;
Compatible with existing save games .
Build your team, assign the right person to each job, and let the store run a little less chaotically. Thank you all for your support, and have fun!
If you want to follow us closer: https://discord.gg/qHjfRtXdDh
Source
Changelog.gg summarizes and formats this update. How we read updates.
