In this update2
Full notes
Full Game Settings update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Settings Tweakers!
What changed
- Gameplay
- Fixes
Game Settings changes
We listened to your feedback and made a number of changes in the demo, especially to Wednesday, which felt a bit too difficult for many of you. We reduced the exploration part and removed confusing paths. This update also includes the usual tweaks, fixes, and a few narrative adjustments.
Let us know what you think about these changes, here or on Discord!
Version 0.6.2
Changes:
Tuesday:
Adjusted the timers for NPCs with lanterns so you can encounter them more often
Added a tip suggesting you should go to the beach before venturing into the maze
Wednesday:
- Reworked level designremoved confusing paths and reduced exploration
As a result, if your last save was in this area you may be transported back to the start of the level.
Alex now has more thoughts about his boring work
The world’s colors are slightly more washed out to reflect Alex’s feelings
Changed a hint related to the second code
Debug Info is now less verbose and some of its messages have been translated
Cutscenes are a little shorter
Updated credits
Added a new Updates section in the main menu displaying release notes like this one
Save game backups are now created every 5 minutes. Just in case ;-)
The mini Options Screen shown on first launch now mentions that mouse input is not supported
Tweaked things
Bugfixes:
Fixed a blocker that could occur after reopening the Memory Inspector
Fixed a potential blocker during the Wednesday chat sequence
Fixed the music transition at the end of the demo
Corrected various small text issues here and there
The game now saves your exact position when exiting to the menu
Debug info is no longer visible in screenshots generated during saves, preventing overlapping text
Source
Changelog.gg summarizes and formats this update. How we read updates.
