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Steam News18 January 20265mo ago

Demo update 0.6.2

Hello Settings Tweakers! We listened to your feedback and made a number of changes in the demo, especially to Wednesday, which felt a bit too difficult for many of you.

In this update2

Full notes

Full Game Settings update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello Settings Tweakers!

What changed

4 fixes3 additions2 changes2 removals
  • Gameplay
  • Fixes
removedWe listened to your feedback and made a number of changes in the demo, especially to Wednesday, which felt a bit too difficult for many of you. We reduced the exploration part and removed confusing paths. This update also includes the usual tweaks, fixes, and a few narrative adjustments.
addedChanges:Tuesday: Adjusted the timers for NPCs with lanterns so you can encounter them more often Added a tip suggesting you should go to the beach before venturing into the maze
addedChanges:Wednesday: Reworked level design: removed confusing paths and reduced exploration As a result, if your last save was in this area you may be transported back to the start of the level. Alex now has more thoughts about his boring work The world’s colors are slightly more washed out to reflect Alex’s feelings Changed a hint related to the second code
changedChanges:Updated credits
addedChanges:Added a new Updates section in the main menu displaying release notes like this one
changedChanges:Tweaked things

Game Settings changes

removedWe listened to your feedback and made a number of changes in the demo, especially to Wednesday, which felt a bit too difficult for many of you. We reduced the exploration part and removed confusing paths. This update also includes the usual tweaks, fixes, and a few narrative adjustments.
addedTuesday: Adjusted the timers for NPCs with lanterns so you can encounter them more often Added a tip suggesting you should go to the beach before venturing into the maze
addedWednesday: Reworked level design: removed confusing paths and reduced exploration As a result, if your last save was in this area you may be transported back to the start of the level. Alex now has more thoughts about his boring work The world’s colors are slightly more washed out to reflect Alex’s feelings Changed a hint related to the second code
changedUpdated credits
addedAdded a new Updates section in the main menu displaying release notes like this one

We listened to your feedback and made a number of changes in the demo, especially to Wednesday, which felt a bit too difficult for many of you. We reduced the exploration part and removed confusing paths. This update also includes the usual tweaks, fixes, and a few narrative adjustments.

Let us know what you think about these changes, here or on Discord!

Version 0.6.2

Changes:

  • Tuesday:

    • Adjusted the timers for NPCs with lanterns so you can encounter them more often

    • Added a tip suggesting you should go to the beach before venturing into the maze

  • Wednesday:

    • Reworked level designremoved confusing paths and reduced exploration
    • As a result, if your last save was in this area you may be transported back to the start of the level.

    • Alex now has more thoughts about his boring work

    • The world’s colors are slightly more washed out to reflect Alex’s feelings

    • Changed a hint related to the second code

  • Debug Info is now less verbose and some of its messages have been translated

  • Cutscenes are a little shorter

  • Updated credits

  • Added a new Updates section in the main menu displaying release notes like this one

  • Save game backups are now created every 5 minutes. Just in case ;-)

  • The mini Options Screen shown on first launch now mentions that mouse input is not supported

  • Tweaked things

Bugfixes:

  • Fixed a blocker that could occur after reopening the Memory Inspector

  • Fixed a potential blocker during the Wednesday chat sequence

  • Fixed the music transition at the end of the demo

  • Corrected various small text issues here and there

  • The game now saves your exact position when exiting to the menu

  • Debug info is no longer visible in screenshots generated during saves, preventing overlapping text

Source

Steam News / 18 January 2026

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