In this update2
Full notes
Full Game Pulse Payoff Pitch update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
Game Pulse Payoff Pitch changes
Game Pulse 1.0.4 is live!
Our biggest patch since launch — a wide set of fixes, smarter AI, and quality-of-life upgrades.
Highlights
Export / Import team setups — share a team's full lineups and rotation as a single file.
Handedness at a glance — (L)/(R)/(S) tags right in your lineups, no need to open each card.
New Play Detail panel — see the dice behind a play on the Game Mat and Baseball Field, without opening the box score.
Sharper AI managers — rules-faithful stamina decisions, closer settings that matter, and a sensible innings cap on cruising starters.
Turn AI managers on/off per project, plus a new Ignore active rosters switch to manage your whole roster.
Gameplay accuracy fixes — doubles, double-play RBIs, reach-on-error at-bats, switch-hitter ballpark columns, fatigued-pitcher penalties, DH lineups, and more.
Multi-team & two-way card fixes — the right card everywhere, with rating, stats, dice, and rest tracked per team.
...and much more!
How to get it
Steam users — the update arrives automatically the next time Steam runs.
SSG users — re-download Game Pulse using the links from your original invoice, then run the installer.
Once you're on 1.0.4, every fix applies automatically the moment you launch — no setup, no maintenance buttons, no project re-creation.
Full release notes: https://firesidexp.com/gamepulse/updates
Friendly reminder: if you've put serious time into a project, a quick backup before launching never hurts.
Thanks for your support — see you at 1.1!
Source
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