Full notes
Full Game of Thrones Kingsroad update
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What changed
- Events
- Gameplay
- Maps
- Store
- Balance
- UI and audio
Game of Thrones Kingsroad changes
Greetings, Lords and Ladies.
This is the Game of Thrones: Kingsroad team.
We would like to provide the details for the update on July 15 (Wed).
Please refer to the details below for more information.
📢 July 15th (Wed) Update Notice
📌Main Update
☑️ Season 1 North Bannerman Qualifiers: Frost and Steel
Season 1 North Bannerman Qualifiers: Frost and Steel has begun.
※ This event will unlock after completing ‘Episode Ⅵ: Speak to Lord Roose Bolton’
Players must choose one of the Northern houses (Umber, Hornwood, or Manderly) to protect the North.
Throughout the season, players will compete to become the Chief Bannerman within their chosen house.
Your Bannerman Rank will be determined based on your Season Points.
A new Season Pass has been added.
New Season Cooperative missions have been added.
Two new seasonal sub-quest and Bounties have been added.
Season Weekly Rankings and Cumulative Rankings have been added.
Achievements and titles related to the Season have been added.
(Added on July 22, 11:30)
In Week 5 of the season, a Season Score Bonus Time event will be held to earn an extra season score.
※ Season Score Bonus Time applies to the Season Dungeon clear score.
※ For more details about the Season, please check in-game.
☑️ Season Token
Season Tokens can be obtained by completing repeatable content during the season and consuming RP to claim rewards.
Season scores can be earned by turning in Season Tokens to each House's Token Collector in Winterfell.
The highest token turn-in scores achieved by any character on your account will be applied to the Season Rankings.
☑️ Season Mechanism
During the season, a unique Seasonal Mechanism, ‘Burning Battle Spirit,’ is applied to certain seasonal content.
When participating in Season Elite Hideouts, Season Wormwalks, Season Beyond the Wall Expeditions, and
Regional Events (Besieged Site / Bannerman Duel Festival), seasonal effects will be applied and the Season Adrenaline Gauge will be activated.
※ Seasonal effects are not applied to regular Wormwalks.
You can use the Seasonal Unique Skill when the Adrenaline Gauge is at 50% or higher.
☑️ Seasonal Dungeon
Previous Beyond The Wall Expedition has been converted to the Seasonal Beyond The Wall Expedition.
Added 4 new Beyond the Wall Expedition effects.
adjusted the rewards for certain Beyond the Wall Expedition stages.
Added Season 1 exclusive products to the Beyond the Wall Expedition Honor Shop.
Seasonal wormwalks have been added apart from previous wormwalks.
The previous Elite Hideout has been changed to Season Elite Hideout.
Elite Hideout's highest completed stage and first-clear reward history have been reset.
Certain rewards for Elite Hideout have been adjusted.
Rankings related to Seasonal Dungeon have been added.
☑️ New Content Bannerman Duel Tournament
A new 1:1 NPC duel content, the 'Bannerman Duel Tournament,' has been added.
‘Bannerman Duel Festival’ opens as a regional event in Week 2 of the season.
Duel for 3 rounds against the Champion NPCs who represent each Bannerman House.
Duel opponents will fight like real players, actively using skills, parries, and evades.
※ This content unlocks starting from World Difficulty Lv.1 Recruit.
☑️ New Artifacts Added
New passive skill legendary artifact ‘The Broken Sword’ has been added.
'The Broken Sword' artifact has been added to the Altar of Memories rewards and the Artifact Piece Exchange Shop.
'The Broken Sword' Artifact Blueprint has been added to the Legendary Artifact Blueprint Selection Box in the Artifact Piece Exchange Shop.
☑️ New Set Equipment Added.
New set equipment ‘Champion’ has been added.
· 3-Set Effect: Grants Elation effect upon a successful attack. Each stack increases Attack Power (Max 5 stacks).
· 6-Set Effect: Successful attacks after reaching maximum Elation effect stacks increase Critical Hit Rate and Critical Hit Damage.
Achievements regarding the Champion set have been added.
The Champion set has been added in the Set Research and the Set Collection.
Champion equipment has been added to rewards for certain repeatable content.
The Champion set can be crafted starting at Forge Lv. 2.
The Champion set can be acquired on World Difficulty Lv. 1 ‘Recruit’ or higher.
☑️ Content Expansion
A new Altar of Memories, ‘Stormshower Plains Stormhorn Unicorn’, has been added.
※ Entry Momentum: 107,500 or higher
※ Recommended Momentum: 129,000 or higher
A title related to the ‘Stormshower Plains Stormhorn Unicorn’ has been added.
The maximum stage for Wormwalks has been expanded to 35.
Achievement related to the Wormwalks has been added.
📌Improvements
☑️ Content and System Balance Adjustment
You can now obtain Tempered Iron when salvaging Epic grade or higher Jewelry at 0 Polishing.
When salvaging Jewelry of grades and stages that previously yielded Tempered Iron (Epic/Legendary and Polishing Lv. 1 or higher),
the amount of Tempered Iron rewarded has been increased.
The quantity of Tempered Iron in the Regional Token Exchange Shop has been increased,
and a new Tempered Iron item will be added upon reaching a certain World Difficulty level.
The drop rate of Ferocious Beast Parts has been adjusted to increase as the World Difficulty rises.
A feature has been added that allows the guaranteed crafting of Epic Mastery Books by salvaging Epic Mastery Books and synthesizing the salvaged rewards.
Daily / Weekly missions have been added and lowered.
New items sold by the Peddler have been added.
Normal, Equipment, and Material bags can now be expanded by 2 more tiers.
☑️ Item Balance Adjustments
The duration of the Storm and Typhoon effects for the Tempest Set has been adjusted from 5 to 6 seconds.
The damage dealt increase and damage taken reduction values for the Brute 6-set effect have been adjusted.
· Damage Dealt Increase: (Rank 1) 12.5% → 16% / (Rank 28) 25% → 29.5%
· Damage Taken Reduction: (Rank 1) 15% → 18.5% / (Rank 28) 35% → 38%
The 1-star effect for the ‘Andal Tunic’ artifact has been adjusted to increase the chance of triggering Destruction
instead of Shock upon hitting an active skill from 15% to 35%.
※ Please note that while the updated value was temporarily visible in some languages,
the actual 35% activation rate will be officially applied starting from this update.
☑️ Class Balance Adjustment
🔹Sellsword
[Sellsword] The charging time for charging skills has been reduced to allow for faster charging.
· Gauntlets Strike Combo Ⅳ
· Axe ‘Merciless Strike’,’Merciless Strike(Enhanced)’
· Gauntlets ‘Rising Strike (Enhanced)’
· Gauntlets Shield Sweep (Enhanced)
🔹Knight
[Knight] Adjusted the jump height and distance for the Dual Blades skills ‘Two-Handed Strike’ and ‘Two-Handed Strike (Enhanced)’.
[Knight] Adjusted the movement distance upon using the Dual Blades' Two-Handed Slash (Enhanced) skill combo.
[Knight] The hitbox for the Dual Blades combo hit skills has been adjusted.
· Twin Slash and Twin Slash (Enhanced)
· Sweeping Slash and Sweeping Slash (Enhanced)
· Barrage and Barrage (Enhanced)
🔹Common
The level requirement for learning skills has been lowered.
Slightly adjusted the cancel timing for certain skills.
· [Assassin] the Rapier Strike Combo I
· [Assassin] the Rapier ▶ the Dagger Weapon Swap Skill
· [Assassin] the Dagger ▶ the Rapier Weapon Swap Skill I / II
· [Sellsword] the Gauntlets Strike Combo I (2nd Hit)
· [Sellsword] the Gauntlets Evasion
· [Sellsword] the Axe ‘Rampage’ and ‘Rampage(Enhanced)’
· [Knight] the Dual Blades Sprint Attack
· [Knight] the Long Sword ▶ the Dual Blades Weapon Swap Skill I / II
· [Knight] the Dual Blades ▶ the Long Sword Weapon Swap Skill
Damage for Mighty Strike has been increased
The effect upon a successful Perfect Guard has been increased.
· Skill Cooldown Reduction (10% → 20%)
· Attack Power Increase (Per Stack: 1% → 1.5%)
[Common] Damage for certain active skills has been increased. (Including Enhanced Skills)
· [Sellsword] Earth Strike, Advancement, and Shield Sweep
· [Knight] Two-handed Strike, Barrage, and Charge Stab
· [Assassin] Ambush, Turning Kick, and Dagger Throw
☑️ Weapon Specialization Balance Adjustments
🔹Sellsword
| Category | Changes |
| Lv. 5 ‘Battle Aura’ | Level 2 Increases Daze Damage by 10% ▶ Increases Damage to Targets with Destruction by 8% Level 3 Increases Daze Damage by 15% ▶ Increases Damage to Targets with Destruction by 12% |
| Lv. 6 ‘Crusher’ | Level 1 Increases Daze Damage by 10% ▶ Increases Damage by 8% Level 2 Increases Daze Damage by 12.5% ▶ Increases Damage by 12% Level 3 Increases Daze Damage by 17.5% ▶ Increases Damage by 16% |
| Lv. 6 ‘Concentration’ | Level 2 Increases Daze Damage by 10% ▶ Increases Critical Strike Damage by 8% Level 3 Increases Daze Damage by 10% ▶ Increases Critical Strike Damage by 12%Maximum stacks for Concentration effect: 3 ▶ 2At maximum stacks, reduces Shield Sweep cooldown : 60% ▶ 80% |
🔹Knight
| Category | Changes |
| Lv. 5 ‘Identify Weakness’ | Level 3 Reduces Charge Stab cooldown by 35% upon gaining effect. Using Charge Stab removes the effect and increases damage dealt to Dazed targets by 25%▶ Reduces Charge Stab cooldown by 50% upon gaining effect. Using Charge Stab removes the effect and increases damage dealt to targets inflicted with Burn by 10% |
| Lv. 5 ‘Condemnation’ | Level 3 Effect is removed upon using Slashes. Gains immunity to crowd control effects while using Slashes. Additionally Increases damage dealt to Bleeding targets by 30%.▶ Effect is removed upon using Slashes. Gains immunity to crowd control effects while using Slashes. Additionally Increases damage dealt to Bleeding targets by 15%. |
| Lv. 6 ‘Strife’ | Level 2 Increases Barrage’s Daze Damage by 20% ▶ Increases Barrage damage by 8% while Fighting Spirit is active Level 3 Increases Barrage’s Daze Damage by 25% ▶ Increases Barrage damage by 12% while Fighting Spirit is active |
🔹Assassin
| Category | Changes |
| Lv. 5 ‘Hidden Strike’ | Level 2 Increases Daze Damage by 10% ▶ Increases Ambush damage dealt to targets inflicted with Bloodburst by 8% Level 3 Increases Daze Damage by 15% ▶ Increases Ambush damage dealt to targets inflicted with Bloodburst by 12%Using Cutting Mutilation removes the effect and increases the skill’s Daze Damage by 15% and Critical Strike Damage by 25%.▶ Using Cutting Mutilation removes the effect and increases the skill’s Critical Strike Rate by 10% and Critical Strike Damage by 15%. |
| Lv. 6 ‘Mild Toxin’ | Level 2 Increases Daze Damage by 10% ▶ Increases Turning Kick damage dealt to Poisoned targets by 8% Level 3 Increases Daze Damage by 15% ▶ Increases Turning Kic damage dealt to Poisoned targets by 12% |
☑️ Trait Tree Balance Adjustment
| Category | Changes |
| Lethal Strike | Increases Critical Strike Rate by 3% ▶ 4.5%.Increases Critical Strike Damage by 7.5% ▶ 10%. |
| Armor Crusher | Increases Daze Damage by 15% ▶ 20%Increases Attack Power by 10% for 15s upon Guard Breaking the enemy. ▶ Increases Attack Power by 12.5% for 15s upon Guard Breaking the enemy. |
| Deadly Combo | Hitting with a Strike Combo increases Critical Strike Rate by 1% for 5s ▶ 1.2%.Effect stacks up to 5 times and additionally increases Critical Strike Damage by 10% while at max stacks. ▶ Effect stacks up to 5 times and additionally increases Critical Strike Damage by 12.5% while at max stacks. |
| Ferocious Strike | Strike Combo damage increases by 10% ▶ 15%.Hitting with a Strike Combo increases Attack Power by 0.5% for 5s. ▶ Hitting with a Strike Combo increases Attack Power by 0.8% for 5s. |
| Endless Battle | Increases Critical Strike Damage by 10% ▶15%Hitting with an attack increases Critical Strike Rate by 1% for 5s ▶Hitting with an attack increases Critical Strike Rate by 1.5% for 5s.Effect stacks up to 5 times and loses 1 stack upon receiving a hit from the enemy. Additionally increases Critical Strike Damage by 15% while at max stacks. ▶ Effect stacks up to 5 times and Additionally increases Critical Strike Damage by 18% while at max stacks |
☑️ Combat / Gameplay Improvement
[Sellsword] Skill descriptions for Rampage and Rampage (Enhanced) have been added and revised for clarity.
Added a feature where pressing the Tincture shortcut while out of combat opens the Simple Crafting popup when Tinctures are depleted.
[Mobile] Improved the Combat Assist Mode to automatically trigger follow-up combo attacks upon a successful parry.
[Mobile] Stamina Recovery Rate has been increased when using Combat Assist Mode.
Improved the tracking skills of certain enemies.
└ Object: Field normal monster, Thenn Warrior, Hestor, Balder the Cruel, Stel, Iridon(His Shining Path), and Edgar Storm
☑️ Quest / Field Improvements
The Convoy has been improved in certain sub-quests for White Harbor.
Adjusted the locations of certain gathering materials in White Harbor.
Improved combat phase with the Wight during the tutorial.
The unlock conditions for Winterfell sub-quests have been adjusted.
Completing the Reach main quest will now unlock a shortcut route into Evenhold.
☑️ Enemy Hideout Improvements
[Enemy Hideout] Improved certain collision and obstacle zones.
The enemy number of Shaded Septry, Seven Sunsets Septry, and Red Rock Septry decreased.
☑️ Besieged Site Improvements
Wave count reduced (2 → 1) and enemy numbers decreased
Changed the unlock conditions for Besieged Site and the ticket recharge conditions for Regional Events (World Difficulty Lv.3 Men-at-Arms I → Lv.1 Recruit)
The Besieged Site Unlock requirement is changed.
| World Difficulty | Besieged Site Content Unlock Requirement |
| Lv.1 Recruit | All Occupied Sites in the North Cleared |
| Lv.2 Infanty | All Occupied Sites in the North and the Reach Cleared |
| Lv.3 Man-at-Arms I | All Occupied Sites in the North, the Reach, and Stormlands Cleared |
Added ‘Equipment Part Box’ to Besieged Site Reward
※ Equipment Part Chests can be obtained from World Difficulty Lv. 2: Infantry or higher.
☑️ Elite Hideout Improvements
Expanded Stage rise based on clear time.
Improved Enemy Forces defeat missions so that the amount of gauge filled varies based on the enemy's rank.
Decreased the number of bosses (3 → 1) and normal enemies for ‘Winterfell: Coastal Fortress’ and ‘Dreadfort: Woods Fortress.’
Adjusted the stage duration for Elite Hideout, allowing players to skip more stages the faster they clear them.
☑️ Beyond The Wall Expeditions Improvements
Reduced the number of stages per Act (9-9-6 → 7-7-4)
[Enhancement Effect] Changed the activation requirement for ‘Blood for Bones’ to when ‘Basic Arrows’ are equipped but depleted (0 remaining).
[Enhancement Effect] Added 20 additional Rage consumption when using ‘Mad Bomber.’
Increased certain Legendary Enhancement effects.
· Added Perfect Guard effects to Guard and Parry related effects.
· Added a Rage Recovery effect to Blazing Sun, and added a Rage Consumption Reduction effect to Accelerated Blood Flow.
· Added a damage increase effect when upgrading Mad Bomber. (200%/225%/250%)
· Increased the damage of Final Judgment. (500%/550%/600% → 500%/600%/700%)
· Added a Burn effect to ‘Raging Flame’.
Improved Pass progress rates on higher difficulties to reduce the number of games required for rewards.
☑️ UI/UX Convenience Improvements
Mastery book name for available trade has been added to ‘Can be Traded’ text.
Growth material and Expansion tool category has been combined in the Occupied Site Market.
Added an informational text regarding the maximum number of option locks in Forge’s Change Reforge Effects menu.
Improved the Inventory UI to intuitively show which tab is full when space is insufficient.
Added distinct indicator icons to differentiate between Selection Boxes and Random Boxes.
Adjusted the position of Exploration Progress UI.
Improved the reward acquisition screen after clearing exploration content so that a ‘+’ is displayed after the minimum reward quantity.
Improved the popup display timing for waypoint navigation when doing fast travel to an inaccessible overland area.
[Gamepad] Improved key mapping so that the ranged attack button can be remapped to other keys.
Added a major reward display to the Remaining Forces panel on the World Map.
Added informational icons to sub-quests within the Exploration Progress menu that require prerequisites to be met.
Improved the Character Info screen to dynamically update based on the currently equipped weapon.
Added a detailed description for the penetration stat within character information.
📌 Ongoing Events
You can check the ongoing events via the link below.
📌 Fixed Issues
Fixed an issue where the Tempered Iron acquisition amount was set differently only for 'Guardian' set Gauntlets of Tier 4 Epic grade or higher upon salvaging.
※ For Lords who have previously salvaged these items, the missing Tempered Iron will be distributed at a later date.
Fixed an issue where movement was unavailable when using the Fast Travel to the Ferocious Boar in certain regions.
Fixed an issue where mounts would become stuck in the ground and unable to move when moving after failing the Stormland Challenger mission.
Fixed an issue where text in a certain UI was displayed in an incorrect language.
Fixed an issue where the ranged threat notification UI was intermittently displayed on quest NPCs.
Fixed an issue where the completion cinematic and signpost registration cinematic were displayed simultaneously upon completing the Occupied Site liberation.
Fixed an issue where equipment and jewelry’s stat comparison information was not displayed correctly upon viewing the item tooltip in the storage.
Fixed an issue where jewelry’s fixed effect values in the expected rewards screen were displayed as the minimum value.
[Gamepad] Fixed an issue where the detailed information popup was not updated when selecting an item in the RP Charge Item Selection popup.
[Gamepad] Fixed an issue where the item popup in the background would scroll when scrolling while both the probability and item popups were open simultaneously.
Fixed an issue where the 'Devastating Strike' enhancement buff from the Beyond the Wall Expedition was not applied correctly at Lv. 2 and above.
Fixed an issue where the White Stag in Oldtown, which must be defeated from a distance, would move out of the effective range of ranged weapons.
Fixed an issue where the related NPC's failure to appear made the ‘Wandering Minstrel's Poem’ City Mystery impossible to complete on a different character.
Fixed an issue where the main quest intermittently failed to progress if a Stormlands sub-quest was manually canceled.
Fixed an issue where the burning death animation would intermittently fail to play.
Fixed an issue where the drogon panel was consistently displayed when the player leaves the drogon spawn area.
Fixed an issue where the Severance effect failed to trigger upon defeating some enemies, or the mesh stretched out upon cutting off.
Fixed an issue where certain double ladders would intermittently fail to render correctly.
Fixed an issue where a Maester Corso's Letter Artifact effect was enhanced abnormally by the Beyond The Wall Expedition enhancement effect.
Fixed an issue where the World Boss was incorrectly displayed as active after being defeated across all channels.
Fixed an issue where the Bloody Towel additional skill description and buff information details were displayed to differ.
Fixed an issue where Crowd Immunity failed to trigger during the charging phase of the Sellsword skill mastery 'Strike Combo IV.'
Fixed an issue where the Wandering Crow outfit would appear unnatural in the field when dyed in light colors.
Fixed an issue where text would overlap in certain languages.
Fixed an issue where a weapon's appearance would not update correctly even after unequipping its weapon skin
Fixed an issue where players were intermittently unable to use ranged attacks against enemies inside the Raven's Rock Fortress Enemy Hideout.
Fixed an issue where certain objects could not be used when proceeding ‘Witch of the Forest’ in the historic site.
Fixed an issue where all items for sale were incorrectly displayed as Dragon Gold after clicking the 'Token Bundle' at the Occupied Site Market.
Fixed an issue where the voice audio would not play correctly when selecting the certain option in Gods' Haven ‘White Spring’.
Fixed an issue where certain double ladders could not be targeted in Enemy Hideouts.
Fixed an issue where certain enhancement stats and Momentum values in the item tooltip would not update immediately when polishing equipped Jewelry.
Fixed an issue where players could not proceed in Beyond the Wall Expedition when Cold Gauge was over 90% and the Unknown Stage only offered a ‘+10% Cold Gauge’ option.
Fixed an issue where the title of the main quest 'The Beast in Human Skin' was displayed incorrectly in certain languages.
[Mobile] Fixed an issue where the camera angle would occasionally shift abnormally when using evasion while knocked down during combat.
[Mobile] Fixed an issue where the main quest ‘Release the smallfolk’ would fail to progress intermittently.
[Mobile] Fixed an issue where line breaks in the chat would display awkwardly under certain situations.
We will continue to do our best to provide a stable and enjoyable gaming environment.
Thank you.
Source
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