Full notes
Full Game Dev Masters update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Store
Over the past couple of months we have had some great feedback coming in. These range from suggestions about changes, additions, tweaks, and general quality of life improvements. It is now time to take those great ideas and turn them into a reality inside the game.
There are a bunch of minor changes and tweaks that players can just experience for themselves, but I would like to highlight a few changes that have larger impact on the game.
These include;
- Added logic to bankruptcy checks. Bankruptcy will now take a greater look at your company before issuing bankruptcy. Such as, stocks, monthly income, available contracts, and more. I tested the idea of extended bankruptcy time from 2 months to 6 months, but that combined with the improved logic felt a bit to easy. So, for now I have left it at 2 months post warning for bankruptcy to occur. Let me know how the new bankruptcy feels for players, I am open to the idea of extending the bankruptcy time or perhaps ranging that time based on difficulty settings, but I didn't want to make it to easy to avoid bankruptcy removing all threat.
- Revamped a bunch of player e-mails received in game. This was done to provide more relevant data as well as include game names to feedback so players can refer back to any e-mails and know what game had what issues and so forth.
- Tweaked some game balance issues. These balance changes were aimed at the mid game to late game area. I am pretty happy with the early game progression, as well as end game. However, the mid game needed to be smoothed out and these tweaks should help address that.
- A bunch of additional translation changes have been implemented. A huge thank you to all the community members who have been a critical help when it comes to translating the game for other languages. They are still not perfect, but every patch they get better and better.
- Revamped many help glossary entries to be more relevant and up-to-date. Some systems that have been overhauled had yet to have there help entries reflect those changes. This has now been rectified.
- There is also a bunch of minor tweaks and changes to many game systems as well as some of the language in game has been improved to be more stream lined and informative. I feel it is not worth listing every small change, you can just experience them for yourself. Or if your new, the game will just be better for you when you play through.
I am currently in the process of preparing the game for release on the Epic store as well. This release is slated for October this year, which gives me a lot of time to prepare the client for Epic while also working on future updates to the game. I would love to release the next major update before the Epic launch, and this future date should allow for that.
The Epic version will be no different than the steam version. So, there is no reason for a steam player like you to feel they need to own the game on Epic. However, if you have an Epic account and you want to show your support. A quick wish list would be much appreciated. You can find the GDM store page on Epic here: https://store.epicgames.com/en-US/p/game-dev-masters-f5d8f9
Thank you to everyone for there support and feedback. Please feel free to share your ideas, opinions, and suggestions. I will always remain open
Source
Changelog.gg summarizes and formats this update. How we read updates.
