Full notes
Full Game Dev Masters update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Security
- UI and audio
- Fixes
- Gameplay
New Season
First off today marks the beginning of the next season of play. All the top 10 players in each leader board have been added to the "Hall Of Fame" and the boards have been reset. Older game saves can still be continued, but only fresh saves made after Oct / 01 / 2022 have the ability to post scores to the current season's leader boards.
This next season will run until the end of this year, and the winners will be crowned as the 2022 release champions, and be featured along our EA champion Dycart.
Thanks to some amazing help from players such as DoorFail, Brandon, and Copendub from discord, I feel the game is in a really good place issue wise. Provided there are no major issues in the 1.4 update I did not catch myself. I am very confident in the current games balance, and I believe there are no current exploits. We have had a few exploits that were found that caused issues with leader boards, but I think we have found and fixed most if not all of them. I am sure a SpiffingBrit could come along and find a way to break the game, but outside of that I believe the game is very stable and I look forward to a balanced season of competition on the leader boards.
Fixes
Variety Of Small Fixes
There have been several small fixes and changes. These include such things as balance changes, HUD changes, continuity changes, and other small tweaks and improvements. Much credit goes out to the player base on this one for reporting all these issues in discord for me to fix up. Small changes have a small impact, but when you do enough of them they add up to a massive improvement to the game. Thank you to everyone for the continued feedback and support, it means a lot to me and the game.
Worst Game Of The Year Fix
Fixed an issue that would cause the worst game of the year to be given to no one if you owned every AI company in the game, and did not make a poor game that year. This will now use one of the large game companies as the worst game of the year if this occurs.
Milestone Fix
Fixed an issue with the 1,000,000 Fans milestone giving the incorrect message.
Language Fix
There has also been a number of grammar, spelling, and translation fixes. The translations are still far from perfect, so please continue to give feedback with translations to help improve their quality.
Engine Revenue Fix
Fixed an issue that cause engine revenue earned to be incorrectly collected. This will now show the correct engine revenue earned from AI using your commercially licensed game engine. Each engine will show there specific sales if they are the currently active commercial engine or not.
Changes
DLC Change For Self-Published Games
DLC for self-published games has had its scaling adjusted for late game to be more of an effective option. DLC is best used for digitally published games, but I wanted to ensure it is still viable for any self-published games as well. This was not an issue with small and medium sized games, but it did fall to far down for large and AAA games.
Custom Console + Digital Stores
Games made on a custom console can now be published digitally. Once packaged they can be placed on any of the 3 digital platforms. I wanted to create a player made digital
Source
Changelog.gg summarizes and formats this update. How we read updates.
