Full notes
Full Game Design at WVU Arcade update
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What changed
- Performance
- Gameplay
Game Design at WVU Arcade changes
It’s been over two months since Game Design at WVU Arcade was officially revealed, and a lot has happened in that time! From modeling to level design to art and optimization, the student-led team has been hard at work to take this game from a very basic layout with only a few implemented cabinets to a full arcade with a story! So let's get into everything we’ve accomplished so far:
19 of our 20 games have been added to the arcade!
The layout has been properly upgraded adding two levels for new additional ideas.
GD@WVU Arcade now has a new mascot! Uncle Cletus who owns the arcade and shall assist you throughout the game.
We have added and created many new models for the arcade, including our beloved: ✦ The froggy chair ✦
We have been working on optimization for the game starting with the game Runnerman! It was originally 2.05 GB lowered down to 100 MB
After our game was presented at the BitBridge Showcase, we have some feedback that we can use to continue to improve our project.
With all of these new updates, we have slowly started to polish GD@WVU Arcade to make it into a wonderful game that you’ll be able to play in the near future. However, there is still much to be done. So what’s next for Game Design at WVU Arcade?
We are continuing to model new props and things that you can buy with our new shopping feature
We have started planning what settings and accessibility features we want to provide our players, including color blindness options, adjustable screen sizes, and “funk”
We have begun textures for our current models to make the layout more engaging and detailed
So have you heard of Gacha Games? We will be adding a Gacha System to make our game more playable and interesting for the player!
Email from Corporate: We are not going to include gambling. That is a terrible idea.
Source
Changelog.gg summarizes and formats this update. How we read updates.
