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Steam News12 June 202621d ago

First public Playtest is Over

Well, the first playtest lasted two weeks and, in my opinion, went extremely well.

In this update2

Full notes

Full Gambit update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions1 change0 removals
  • Server
  • UI and audio
  • Gameplay
addedDuring the playtest, I released nine fix updates, added a bunch of languages, and with the help of the community found a ton of bugs. By the way, if you’re interested in the game, found a bug, or have good ideas then join our Discord server. I try to reply to every message there, and it’s the fastest way to reach me.
changedTODO listReadability — font/kerning across languages, toggle for chromatic aberration.
addedTODO listBeyond that, I want to add "quality-of-life" features like move-arrows and pre-moves.
addedFinal WordsI plan to run at least two more playtests before the demo and full release. Stay tuned for updates, and add the game to your wishlist!

Gambit changes

addedDuring the playtest, I released nine fix updates, added a bunch of languages, and with the help of the community found a ton of bugs. By the way, if you’re interested in the game, found a bug, or have good ideas then join our Discord server. I try to reply to every message there, and it’s the fastest way to reach me.
changedReadability — font/kerning across languages, toggle for chromatic aberration.
addedBeyond that, I want to add "quality-of-life" features like move-arrows and pre-moves.
addedI plan to run at least two more playtests before the demo and full release. Stay tuned for updates, and add the game to your wishlist!

Well, the first playtest lasted two weeks and, in my opinion, went extremely well. I’d like to share some data from it: 6,430 people played the game, with an average playtime of 1 hour 38 minutes, and roughly 347 players per day. I think those are really strong numbers for a first run!

During the playtest, I released nine fix updates, added a bunch of languages, and with the help of the community found a ton of bugs. By the way, if you’re interested in the game, found a bug, or have good ideas then join our Discord server. I try to reply to every message there, and it’s the fastest way to reach me.

TODO list

Of course, throughout the playtest I collected all the feedback and pulled out the top 5 key areas I need to work on:

  1. Adjust rating system and game difficulty.

  2. Onboarding — tutorial, move hover hints, clearer boss ability descriptions (shoutout Antichess boss), simplify chess terminology.

  3. Game pacing — streamlining slow moments, more dynamism in matches.

  4. Readability — font/kerning across languages, toggle for chromatic aberration.

  5. More “wildness” and content.

Beyond that, I want to add "quality-of-life" features like move-arrows and pre-moves.

Final Words

Huge thanks to everyone who took the time to play! A special thank you to the small community on Steam and Discord. Your bug reports and suggestions really help the game grow.

I plan to run at least two more playtests before the demo and full release. Stay tuned for updates, and add the game to your wishlist!

Source

Steam News / 12 June 2026

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