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Full GambaSim update
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Repeated intro
Hey everyone,
What changed
- Balance
GambaSim changes
I wanted to make the first development update for GambaSim and talk a bit about the direction the game is heading in.
Over the past weeks I’ve been focusing heavily on building the core progression and economy systems. What started as a gambling simulator is gradually evolving into something much larger, combining casino management, rival competition, reputation systems, and high-risk gambling into one connected progression loop.
One of the main ideas I’m currently experimenting with is separating cash and chips into two different economies:
Cash acts as long-term progression and casino wealth
Chips are used directly on the casino floor for gambling
The progression system is also planned around 9 different tiers, each increasing the scale, risk, atmosphere, and stakes as the player climbs toward the final tier: “Cloud 9”.
I’m also working on:
Rival casinos and reputation wars
Passive casino income and operating costs
Different viable playstyles (management-focused, gambling-focused, risky/shady approaches, etc.)
Chip progression and rotating chip denominations between tiers
Larger long-term casino expansion systems
It’s still early in development, but the foundation of the game is starting to come together.
Here's a sneak peek of what's to come
Source
Changelog.gg summarizes and formats this update. How we read updates.
