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Steam News20 August 20232y ago

Galimulator 5.0 is out!

Well, hello again folks! After a bit of a break (that's life for you) I think we can confidently say that 5.0 is not getting any better - in fact I think it's pretty good!

Full notes

Full Galimulator update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition2 changes0 removals
  • UI and audio
  • Performance
  • Gameplay
changedThe main change is that the simulation should simply be faster. Notably the UI is decoupled from the simulation logic, meaning that even if your galaxy is so big it's causing your CPU to tank - you should still be able to navigate around in it relatively smoothly (that is to say smoothlyer than before).
changedStill, please let me know if you find any crashes, I'll try to fix them.
addedI can now start to work on new features, maybe some fun things like new monsters and chaotic finance attractors.

Galimulator changes

changedThe main change is that the simulation should simply be faster. Notably the UI is decoupled from the simulation logic, meaning that even if your galaxy is so big it's causing your CPU to tank - you should still be able to navigate around in it relatively smoothly (that is to say smoothlyer than before).
changedStill, please let me know if you find any crashes, I'll try to fix them.
addedI can now start to work on new features, maybe some fun things like new monsters and chaotic finance attractors.

Well, hello again folks!

After a bit of a break (that's life for you) I think we can confidently say that 5.0 is not getting any better - in fact I think it's pretty good! So I'm pushing it to production and declaring that it is fully released!

The main change is that the simulation should simply be faster. Notably the UI is decoupled from the simulation logic, meaning that even if your galaxy is so big it's causing your CPU to tank - you should still be able to navigate around in it relatively smoothly (that is to say smoothlyer than before).

This is a pretty dang big overhaul of the simulation engine, I don't know what I was thinking with that several years after the game release. It started out exciting but ended up in a giant mess of multi-threading and reentrancy issues. But, I think I came out alive on here the other side.

Still, please let me know if you find any crashes, I'll try to fix them.

I can now start to work on new features, maybe some fun things like new monsters and chaotic finance attractors.

Source

Steam News / 20 August 2023

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