Full notes
Full Galaxy Highways update
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Repeated intro
Hey everyone!
What changed
- Gameplay
- UI and audio
- Compatibility
Galaxy Highways changes
We’ve got some great news for you!
First and foremost, we’ve just released a brand-new demo here on Steam. Compared to the old one, this updated demo includes a ton of new features and improvements, and truly represents where the game is at before release. Here’s a quick rundown of the main additions:
Scaled-Up Player Ships for better visibility and improved gameplay
Enhanced Visuals for all weapons and their upgrades
More Weapon Upgrades available in docks
All-New, Larger Explosions and other visual effects
New Parallax Scrolling Effect that helps reduce motion sickness
Automatic Switching between keyboard/mouse and gamepad controls at any point in the game (no menu visit required)
New “Snakes Hole” Level featuring a brand-new type of “Snake” enemies
New Snake Boss Fight
Boss Re-Spawn Functionality with the option to choose a temporary boost if you die mid-fight
Revamped Defense Missions
New Player HP + Dash Energy UI
Overall Polish and UI Improvements throughout the game and in the hangar
And a lot more...
These are just some of the highlights—there’s so much new content and polish that it’s hard to list everything!
We’ve also revamped our Steam page with brand-new screenshots and prepared a completely new pre-release trailer.
We’d love for you to try out our new demo and share your thoughts, whether here in the discussion forum or on our Discord
Stay tuned for more updates!
Sincerely,
Roman & Stano - Galaxy Highways team
Source
Changelog.gg summarizes and formats this update. How we read updates.
