Full notes
Full Galaxy Engine update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Performance
- Fixes
Galaxy Engine changes
The 1.6.0 update features a new constraint system to simulate solid and soft materials like metal, rock and rubber! This new update also brings multiple new fun and useful features for the players to explore, which include enhanced brush drawing, pin feature, mesh visualization and more!
Here you can check out new video showcasing some of the new features:
Changelog:
Added constraint physics
Added "Particle Constraints" button
Added "Unbreakable Constraints" button
Added "P" shortcut for Constraint Solids
Added "Constraint Solids" button in the Right-click menu
Added "Constraint Selected" button in the Right-click menu
Added "Delete All Constraints" button in the Right-click menu
Added "Del. Selec. Constraints" button in the Right-click menu
Added "Constraints Stiffness Multiplier" slider
Added "Constraints Resistance Multiplier" slider
Added "Visualize Mesh" feature
Added "Draw Constraints" feature
Added "Iron" material
Added "Rubber" material
Added "Mass Multiplier" button in the visuals tab
Added "Constraint Stress Color" mode
Added "Pin" particles feature
Improved Fluid Mode brush drawing
Now the simulation can run when the window is minimized
Material buttons are now enabled only if Fluid Mode is active
Internally modified the save system. From now on, newer versions of GE should be able to open older scenes (starting from 1.6.0)
Particle amount multiplier now works with Fluid Mode too
Modified the information tab
Improved performance for particle deletion when Looping Space is disabled
Removed fullscreen key shortcut
Renamed "SPH" to "Fluid Mode"
Renamed material buttons
Renamed "SPH Color" to "Material Color"
Minor UI changes
Fixed missing temperature when subdividing
Removed "Collisions Mode"
Source
Changelog.gg summarizes and formats this update. How we read updates.
