Full notes
Full Galaxicus update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
Systems 1,2,3 and 4 will continue to score.
Regions M50, G50 and T06 will start the game with Imperial bases with the MWIII defenses and size. - These will be the only Dark Helmet planets in the galaxy. - These 12 systems will be the ONLY Imperial public hullers - These 12 systems will be the ONLY banks in the galaxy - If these 12 systems planets are captured, the public huller will remain and team members will pay normal Imperial prices
Systems 1,2,3 and 4 are no longer 100/100 planets they will have random values 90+h/90+m
Systems 1,2,3 and 4 will continue to be capture points - These captured bases will give 1% bonus to production to all team planets in the region - Capturing all four will give a 5% bonus to all team planets in the region. - Votes will be given to the team owning these capture points at 25% each of the regions votes
When a region is opened no additional Imperial bases will be created.
Regions will be opened when there are 10 player owned colonies.
Closed regions 1.2 colonists per house
Open regions 1.3 colonists per house
Qhigell bases have been rebalanced
Dry dock display issues have been addressed
Ship Management issues with warp, cash, impulse and cargo have been fixed.
Guardians prices have a chance of changing throughout the war.
Plunder has the first set of changes
Source
Changelog.gg summarizes and formats this update. How we read updates.
