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Steam News27 July 20196y ago

Version 1.03.00

Systems 1,2,3 and 4 will continue to score. Regions M50, G50 and T06 will start the game with Imperial bases with the MWIII defenses and size. - These will be the only Dark Helmet planets in the galaxy.

Full notes

Full Galaxicus update

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What changed

2 fixes0 additions4 changes1 removal
  • Gameplay
  • Balance
  • Fixes
changedSystems 1,2,3 and 4 will continue to score.
removedSystems 1,2,3 and 4 are no longer 100/100 planets they will have random values 90+h/90+m
changedSystems 1,2,3 and 4 will continue to be capture points - These captured bases will give 1% bonus to production to all team planets in the region - Capturing all four will give a 5% bonus to all team planets in the region. - Votes will be given to the team owning these capture points at 25% each of the regions votes
changedQhigell bases have been rebalanced
fixedDry dock display issues have been addressed
fixedShip Management issues with warp, cash, impulse and cargo have been fixed.
  1. Systems 1,2,3 and 4 will continue to score.

  2. Regions M50, G50 and T06 will start the game with Imperial bases with the MWIII defenses and size. - These will be the only Dark Helmet planets in the galaxy. - These 12 systems will be the ONLY Imperial public hullers - These 12 systems will be the ONLY banks in the galaxy - If these 12 systems planets are captured, the public huller will remain and team members will pay normal Imperial prices

  3. Systems 1,2,3 and 4 are no longer 100/100 planets they will have random values 90+h/90+m

  4. Systems 1,2,3 and 4 will continue to be capture points - These captured bases will give 1% bonus to production to all team planets in the region - Capturing all four will give a 5% bonus to all team planets in the region. - Votes will be given to the team owning these capture points at 25% each of the regions votes

  5. When a region is opened no additional Imperial bases will be created.

  6. Regions will be opened when there are 10 player owned colonies.

  7. Closed regions 1.2 colonists per house

  8. Open regions 1.3 colonists per house

  9. Qhigell bases have been rebalanced

  10. Dry dock display issues have been addressed

  11. Ship Management issues with warp, cash, impulse and cargo have been fixed.

  12. Guardians prices have a chance of changing throughout the war.

  13. Plunder has the first set of changes

Source

Steam News / 27 July 2019

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