Full notes
Full Galactic Tower Defense update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Fixes
Patch: Alpha 2.2 BALANCING:
Adjusted the number of enemy airstrikes on an "easy" level.
Increased starting credits amount.
Increased starting research points.
Decreased amount of research points for victory on “easy”;
Slightly decreased Boss enemy health.
Slightly decreased Command Center health.
Adjusted the amount of credits, research points and salvaged inventory you are awarded at the end of each successful mission.
GUI:
Tooltips are now available in game. Simply press the [TAB] key to activate them. Nearly all noteworthy mission GUI elements are affected by this change.
Modified some buttons in the tutorial section to better visualize separation of functionality.
Added temporary icons to the end screen (Victory, Defeat) for quick reference on what you managed to salvage after the battle.
Tower upgrade panel now correctly displays the amount of upgrades available.
BUG FIXES:
Fixed a bug that required you to restart the game in order to create a new game. You are now able to create a new game more easily and as often as you'd like during Alpha development.
Fixed a bug where, sometimes you would be unable to complete the level due to enemy count.
Source
Changelog.gg summarizes and formats this update. How we read updates.
