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Steam News28 January 20215y ago

Galactic Thunderdome Pre-Alpha Version 0.0.2

4 New Maps: Oubliette - A "Cyberpunk" themed survival map with 4 difficulty modes. Oubliette on Nightmare has a 100% mortality rate...

Full notes

Full Galactic Thunderdome update

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What changed

2 fixes7 additions12 changes0 removals
  • Maps
  • Gameplay
  • Balance
  • Performance
added4 New Maps:
changedOubliette - A "Cyberpunk" themed survival map with 4 difficulty modes. Oubliette on Nightmare has a 100% mortality rate...
changedPopshot - An "Ancient Earthling" themed close quarters versus map, built entirely of suspended destructible platforms, crates, and explosive barrels. With limited jetpacks not falling to your death could be quite the challenge!
changedStone Bridge - An "Ancient Earthling" themed versus map built entirely from a destructible stone bridge.
changedSmall Cave - An "Ancient Earthling" themed versus map where players must fight each other in a claustrophobic cave. Some passage ways may need a tight squeeze!
added2 New Game Modes:

4 New Maps:

  • Oubliette - A "Cyberpunk" themed survival map with 4 difficulty modes. Oubliette on Nightmare has a 100% mortality rate...

  • Popshot - An "Ancient Earthling" themed close quarters versus map, built entirely of suspended destructible platforms, crates, and explosive barrels. With limited jetpacks not falling to your death could be quite the challenge!

  • Stone Bridge - An "Ancient Earthling" themed versus map built entirely from a destructible stone bridge.

  • Small Cave - An "Ancient Earthling" themed versus map where players must fight each other in a claustrophobic cave. Some passage ways may need a tight squeeze!

2 New Game Modes:

  • Timed Item Score - We've added a single and multiplayer game mode where the objective is to carry a valuable item to multiple checkpoint zones in the least time possible.

  • Survival Checkpoints - We've added a single and multiplayer game mode where you must visit multiple checkpoints while surviving deadly hazards. Survive as long as you can!

Weapon Reworks:

  • Minigun - The Minigun was running on some pretty ancient code. We've given it a slight rework and corresponding spinning barrel animation. The Minigun's barrel now speeds up as you fire (to correspond to the rate of fire increase), and gradually slows down when you stop shooting.

  • Gasjack - The Gasjack used to be a small contact triggered gas mine, but that didn't quite lend itself to being useful. We've given it a general rework, and it's now equipped with a laser trigger and a larger gas cloud upon activation.

  • Explosive Spear - The Explosive Spear was in an unreliable state, where it would either annihilate someone or do very little. We've given it a minor rework to bring the explosive damage and physical damage in line and both scaling with charge time.

  • Auto Grenade Launcher - The Auto Grenade Launcher was just a little too powerful, so we've decrease the damage it deals, and made its shockwave less likely to render players unconscious.

Gameplay Changes:

  • Explosion Bug Fix - Fixed a bug where explosions were applying multiple damage instances on some objects resulting in really unreliable quantities of damage...

  • Barrel Overheating Balance - General rebalance to all items with the barrel overheat mechanic.

  • Jetpack Visual Update - On maps with limited Jetpack fuel, the Jetpack will visually retracts and stop producing flames when the player has depleted their supply.

  • Main Menu Controller Layout and Meta Tags - We've added a control map to the main menu, as well as meta tags to our "Quickplay Cards".

Graphical Updates

  • Glue Visual Update - All our types of glue were using outdated art, so we've given each kind of glue a visual update, which includes new art on the pellets and strands of glue, as well as a new sheen!

  • Zone Shader Improvements - The zone shaders we use to represent objectives (like goal zones, or checkpoints) wasn't playing nice with some of the masking we were doing. We've fixed those graphical glitches and given the zones a graphical update for good measure!

Engine Changes / Fixes:

  • Keyboard Support Added - We finally have keyboard support for those of you without controllers.

  • Minor Particle System Optimization - We've found and squashed various hierarchy leaks in our particle system. Wind was also needlessly affecting obscene amounts of particles, which we have minimized.

  • Various Pooling System Optimizations / Fixes - Various pooling optimizations, related mostly to

Source

Steam News / 28 January 2021

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