Full notes
Full Galactic Thunderdome update
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What changed
- Maps
- Gameplay
- Balance
- Workshop
Galactic Thunderdome changes
- Deathmatchmode
New Map:
Old Warehouse - A "Modern Earthling" themed map filled with destructible crates, explosive barrels, heavy scaffolding, and piston powered platforms. Old Warehouse sports deathmatch and team deathmatch modes.
New Weapons:
Illegal Space Bee Hive - The beehive does minimal damage itself when thrown, but the aggressive illegal space bees that live inside can flay a humanoid alive in seconds.
Repulse Gauntlet - The Repulse Gauntlet can be charged to fire a repulsive shockwave, which applies tremendous forces to the objects and projectiles stuck inside the shockwave.
Weapon Reworks / Updates
Taser and Electric Bow - The Taser and Electric Bow now electrocute players (rather than just dazing them). This should make it more apparent why the player is suddenly unconscious. The Electric Bow fires an electrified arrow that stuns on impact, and 2.5s after impact in a large AOE. The Taser just zaps people you stab with it...
Healing Gas Grenade - The Healing Gas Grenade was intended to be used on friendlies and yourself, but due to the long time it took to start producing gas was fairly ineffective. We've change it to immediately produce the fragrant pink gas the moment you start cooking it, and we've buffed the gas to make it heal even faster. Hopefully this will make healing gas a little more useful.
Black Hole Gun - The black hole has been changed to move very slowly and gradually growing in mass for 10 seconds until it explodes. The black holes no longer bounces off terrain, but instead stops at the first impassable surface. The maximum mass of the black hole has been increased and a small damage zone at the center has been added for the last 2.5 seconds of its lifespan.
Grenade Light Update - Various Grenades have had visual updates to improve visibility and indicate their state.
Rocket Hammer Lights Update - The Rocket Hammer now has lights indicating its state (cooldown, charge state, etc.)
Gameplay Changes:
Official Character Names and Lore
Weapons Overheating - Many of our automatic weapons were balanced around their limited ammunition, but we found this to be anti-fun. Instead we've decided to implement an overheating system on all our automatic weapons (Browning, Assault Rifle, Laser Rifle, Minigun, Uzi, Impact Saw, and Auto Shotgun). Firing too many rounds will result in the barrel of these weapons getting red hot, smoking, and being unable to fire until it cools down.
Shield Ability Improvements - The shield ability used to only deflect projectiles that were moving towards the player.. This could result in a player moving into a projectile while having their shield up and dying. The shield ability now reliably protects the player regardless of the projectile's speed and attack vector, and can even accelerates slow projectiles away from the player.
Destructible Crates - Wooden crates can now be broken down into smaller chunks of wood when destroyed.
Explosive Barrel Shrapnel - Barrels have always exploded, but felt a little lackluster when doing so. We've added shrapnel to barrel explosions which can cut a humanoid in two rather easily.
Engine Changes / Fixes:
"Quick Play Card" Rework - Major rework of our internal system for creating round parameters, like available weapons, characters, map, and win condition. This makes our job easier when creating "Quick Play Cards" and will be essential when we eventually implement user generated round parameters.
Camera Tracking Improvements - The camera
Source
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