Full notes
Full Galactic Ruler update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Fixes
- Performance
- Compatibility
- Events
Update 6 for Galactic Ruler tackles a long time concern of the community - the balance of the energy commodity. Planets now start with more power output and more exploitable resources. The Merchant AI offers more energy for trade. We think we've found a balance that is much less punishing but still presents a challenge as players expand. We hope it resolves this issue for most players. If you'd like to see the new balance in action, YouTuber Arquebus-X has posted a new video with the latest update.
https://www.youtube.com/watch?v=1-fLcb6Wh5M
GR also continues to benefit from underlying AI improvements being made as part of the ongoing development of the Supreme Ruler series.
And for those who missed it, on our YouTube channel we've announced Galactic Ruler Enlightenment, a new title in the series which will feature campaign stories using much of the same mechanics and design. Watch for more information on this title during the Steam Nextfest.
https://www.youtube.com/watch?v=R7iM2tR-1AQ&t=1s
But for now, we hope the latest update increases your enjoyment of the game.
Here's the full changelog for v.1249
Energy profile in game changed significantly for all factions and galaxy setups
Changes to unit behaviours when engaging/disengaging targets in combat
Adjustment to aircraft fuel reserve calculations to try and resolve cases of aircraft running out of fuel and crashing before they can get back to base.
Population growth model refactored, still being tested, may see further changes.
Fixed class filtering for unit lists
Fixes to display of unit specialties
Fix potential crash when viewing intro video with no sound device assigned
Improvements to multiplayer sync stability
Added governor priority for escorting at space level
Fix character set used by the game to avoid messing up accents when Windows set to Unicode/Beta
When building facilities in a location, Shift+Click to place a full stack
Mission air and space units no longer attempt to retreat forward, instead scan neighbours
Fixes to helicopter units using escort orders
Fixes to water colour glitching on some video drivers
Added right click option of "don't path in region" from SR - weak on feedback though
When deleting an alert message, shift click will delete all of same type
Fixed potential crash playing the game in French
Destroyer class ships (Pike and Predator) totally rebalanced
Updated models shown for when facilities are in construction (Space, Water, Land complex, Land facility)
Research Dept updated to show how much energy was used previous day
Minor fixes to 3D models
Fix background in Tutorials lobby
Minor adjustments to tech tree and unit prerequisites
Fixed capture objective in Tutorial 2 (again)
BattleGroup popup from Supreme Ruler accessible, but issues remain (work in progress)
Various UI fixes
Source
Changelog.gg summarizes and formats this update. How we read updates.
