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Steam News11 April 20197y ago

[Testing Branch] New Features Being Tested!

Hello! For this update, there are plenty of new features being added to the testing branch of Galactic Lander, lets go over them: Ship Explosions! Ships now explode!

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What changed

0 fixes2 additions1 change0 removals
  • Gameplay
  • Performance
  • Events
addedHello! For this update, there are plenty of new features being added to the testing branch of Galactic Lander, lets go over them:
addedShip Explosions!Ships now explode! If you fly too recklessly and hit your ship into something too fast, it will erupt into two pieces and explode in a fiery of spaceship-gasses and other scientific stuff! In addition, I have added a 3.5 seconds delay to the death prompt after the player has actually died so that the player could watch his ship for a bit after it has crashed. Now when a player crashes his ship and looses, at least he can watch it go down hitting the level and maybe exploding before being prompted with the 'you died' menu. Both the ship explosion and the death prompt delay will hopefully make the experience of loosing and having to restart a little more entertaining.
changedVictory Menu AdjustmentsSteam post image The victory menu will now pull the best time and score result from the zerobyter.net website API and display it as a challenge to the player to beat the best time and score completed for the specific level. I have considered the possibility of players potentially cheating to set ridiculously fast times and scores for levels, and I have prepared a few counter-measures to combat that behavior if and when it will happen. That's all for this update! Have fun!

Hello! For this update, there are plenty of new features being added to the testing branch of Galactic Lander, lets go over them:

Ship Explosions!

Ships now explode! If you fly too recklessly and hit your ship into something too fast, it will erupt into two pieces and explode in a fiery of spaceship-gasses and other scientific stuff! In addition, I have added a 3.5 seconds delay to the death prompt after the player has actually died so that the player could watch his ship for a bit after it has crashed. Now when a player crashes his ship and looses, at least he can watch it go down hitting the level and maybe exploding before being prompted with the 'you died' menu. Both the ship explosion and the death prompt delay will hopefully make the experience of loosing and having to restart a little more entertaining.

Victory Menu Adjustments

Steam post image The victory menu will now pull the best time and score result from the zerobyter.net website API and display it as a challenge to the player to beat the best time and score completed for the specific level. I have considered the possibility of players potentially cheating to set ridiculously fast times and scores for levels, and I have prepared a few counter-measures to combat that behavior if and when it will happen. That's all for this update! Have fun!

Source

Steam News / 11 April 2019

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