What changed
1 fix0 additions0 changes0 removals
fixedThe first patch is out, focusing on fixing a couple of crashes with the game, which we hope to have squashed and we did some balance and interface improvements Bugs: - Fixed crash in tutorial 4 - Music problem on windows Vista. If the music fails to load the game will start but no music or sound effects will be played - Fixed a number of typos. Research: - Added icons that tells the user what benefits a new technology has - Added information on how many turns left - Slightly reduced the amount of research points most technologies require - New background art Solar System overview: - Added an icon when a resource has been exploited to make that clearer General Map: - Added a top bar that displays research and net commerce, we are open to more suggestions on what else should go up there Military industrial complex: - New background art - A warning is given when a ship is ordered if the empire has a negative net commerce rate. We will add soon that you won't be able to build a ship if your research rate is negative - Slightly increased the amount of XP you receive per ship built Diplomacy: - Slightly reduced the number of turns for diplomatic actions to happen - New background art
Galactic Inheritors changes
fixedThe first patch is out, focusing on fixing a couple of crashes with the game, which we hope to have squashed and we did some balance and interface improvements Bugs: - Fixed crash in tutorial 4 - Music problem on windows Vista. If the music fails to load the game will start but no music or sound effects will be played - Fixed a number of typos. Research: - Added icons that tells the user what benefits a new technology has - Added information on how many turns left - Slightly reduced the amount of research points most technologies require - New background art Solar System overview: - Added an icon when a resource has been exploited to make that clearer General Map: - Added a top bar that displays research and net commerce, we are open to more suggestions on what else should go up there Military industrial complex: - New background art - A warning is given when a ship is ordered if the empire has a negative net commerce rate. We will add soon that you won't be able to build a ship if your research rate is negative - Slightly increased the amount of XP you receive per ship built Diplomacy: - Slightly reduced the number of turns for diplomatic actions to happen - New background art
The first patch is out, focusing on fixing a couple of crashes with the game, which we hope to have squashed and we did some balance and interface improvements Bugs:
- Fixed crash in tutorial 4
- Music problem on windows Vista.
If the music fails to load the game will start but no music or sound effects will be played - Fixed a number of typos. Research: - Added icons that tells the user what benefits a new technology has - Added information on how many turns left - Slightly reduced the amount of research points most technologies require - New background art Solar System overview: - Added an icon when a resource has been exploited to make that clearer General Map: - Added a top bar that displays research and net commerce, we are open to more suggestions on what else should go up there Military industrial complex: - New background art - A warning is given when a ship is ordered if the empire has a negative net commerce rate. We will add soon that you won't be able to build a ship if your research rate is negative - Slightly increased the amount of XP you receive per ship built Diplomacy: - Slightly reduced the number of turns for diplomatic actions to happen - New background art