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Steam News13 February 201511y ago

Galactic Inheritors: Beta Patch 1 on 13-Feb-2015

The first patch is out, focusing on fixing a couple of crashes with the game, which we hope to have squashed and we did some balance and interface improvements Bugs: - Fixed crash in tutorial 4 - Music problem on window

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What changed

1 fix0 additions0 changes0 removals
  • Gameplay
fixedThe first patch is out, focusing on fixing a couple of crashes with the game, which we hope to have squashed and we did some balance and interface improvements Bugs: - Fixed crash in tutorial 4 - Music problem on windows Vista. If the music fails to load the game will start but no music or sound effects will be played - Fixed a number of typos. Research: - Added icons that tells the user what benefits a new technology has - Added information on how many turns left - Slightly reduced the amount of research points most technologies require - New background art Solar System overview: - Added an icon when a resource has been exploited to make that clearer General Map: - Added a top bar that displays research and net commerce, we are open to more suggestions on what else should go up there Military industrial complex: - New background art - A warning is given when a ship is ordered if the empire has a negative net commerce rate. We will add soon that you won't be able to build a ship if your research rate is negative - Slightly increased the amount of XP you receive per ship built Diplomacy: - Slightly reduced the number of turns for diplomatic actions to happen - New background art

Galactic Inheritors changes

fixedThe first patch is out, focusing on fixing a couple of crashes with the game, which we hope to have squashed and we did some balance and interface improvements Bugs: - Fixed crash in tutorial 4 - Music problem on windows Vista. If the music fails to load the game will start but no music or sound effects will be played - Fixed a number of typos. Research: - Added icons that tells the user what benefits a new technology has - Added information on how many turns left - Slightly reduced the amount of research points most technologies require - New background art Solar System overview: - Added an icon when a resource has been exploited to make that clearer General Map: - Added a top bar that displays research and net commerce, we are open to more suggestions on what else should go up there Military industrial complex: - New background art - A warning is given when a ship is ordered if the empire has a negative net commerce rate. We will add soon that you won't be able to build a ship if your research rate is negative - Slightly increased the amount of XP you receive per ship built Diplomacy: - Slightly reduced the number of turns for diplomatic actions to happen - New background art

The first patch is out, focusing on fixing a couple of crashes with the game, which we hope to have squashed and we did some balance and interface improvements Bugs:

  • Fixed crash in tutorial 4
  • Music problem on windows Vista.

If the music fails to load the game will start but no music or sound effects will be played - Fixed a number of typos. Research: - Added icons that tells the user what benefits a new technology has - Added information on how many turns left - Slightly reduced the amount of research points most technologies require - New background art Solar System overview: - Added an icon when a resource has been exploited to make that clearer General Map: - Added a top bar that displays research and net commerce, we are open to more suggestions on what else should go up there Military industrial complex: - New background art - A warning is given when a ship is ordered if the empire has a negative net commerce rate. We will add soon that you won't be able to build a ship if your research rate is negative - Slightly increased the amount of XP you receive per ship built Diplomacy: - Slightly reduced the number of turns for diplomatic actions to happen - New background art

Source

Steam News / 13 February 2015

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