Full notes
Full Galactic Fighters update
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What changed
- UI and audio
- Fixes
- Store
Galactic Fighters changes
News
We realized a new model of the "Thunder Lobster" (second spaceship) - A new soundtrack will accompany you during your boss rush! - We have added a new victory sound effect for your boss rush! - After clicking on a new not unlocked world, you will now see a warning message
Bugfix
When you get hit by bullets, you will no longer be shifted - The main menu will load after loading your profile data - Now, you cannot shoot while you are in the game pause menu - We have fixed a bug where the boss rush ended before killing the bosses - We have fixed a bug where, at the end of the boss rush, the boss life bar was not disabled in other levels - Now, when you select a world, you will see the description of its first mission - The boss rush is now unlocked right after finishing level 13 without restarting the game - The mines thrown by the fourth and the last boss do not pass through the player
Enhancements
The Boss of level 12 has a new IA - The system which creates a triangle on the enemies colliding is currently more precise - The Shop has been reviewed to be more in line with the other game menus - The waves of the last levels have been reviewed in order to make them possible to overcome
Changes
Now, also levels 10, 11 and 12 have asteroids
Source
Changelog.gg summarizes and formats this update. How we read updates.
