Hello everyone! We have another minor update for you guys with some interesting additions and improvements: First off I'd like to once again give a special thanks to our player Dosburritos, who has committed significant
Full notes
Full Galactic Core: The Lost Fleet (VR) update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone! We have another minor update for you guys with some interesting additions and improvements: First off I'd like to once again give a special thanks to our player Dosburritos, who has committed significant time to playing through the game and providing a generous amount of valuable and constructive feedback. Many of the improvements and changes you guys will experience in this (and subsequent) patches were inspired by or reinforced by him, and for that he deserves the credit.
What changed
0 fixes2 additions4 changes0 removals
Gameplay
UI and audio
Performance
Events
changedHello everyone! We have another minor update for you guys with some interesting additions and improvements: First off I'd like to once again give a special thanks to our player Dosburritos, who has committed significant time to playing through the game and providing a generous amount of valuable and constructive feedback. Many of the improvements and changes you guys will experience in this (and subsequent) patches were inspired by or reinforced by him, and for that he deserves the credit.
addedNow on to the Release Notes:NEW: Added a new Power-Ups system with 4 initial power-ups: "Boost Attack Power", "Restore Health, "Restore Energy" and "Repair stronghold". - NEW: All hero classes are now available at the start of the game and no longer have to be unlocked through progression. Note: If you have played the game before and have not yet unlocked all 3 classes, you will have to delete your existing save file from the game's AppData folder or otherwise just play through the game and unlock them like before. NOTICE that deleting your save folder will also cause all mission progress to be reset and so you will have to play through again to unlock them. This shouldn't really be an issue since having missions unlocked necessarily means you have already unlocked the classes and so this shouldn't really be an issue for most players. - Missions 1 & 2 now automatically end when player reaches the final wave but players can choose to return and pick up that mission where they left off if they choose. - Overall game sound improvements including making several sound effects 3D to give a sense of the sound's origin. - Significant improvements to Mission 3:
changedNow on to the Release Notes:Boss difficulty and stability improvements, making the mission more challenging and reducing chances of boss becoming stuck.
addedNow on to the Release Notes:Background music's new "Playlist system" now plays much more fluently.
changedKnow Issues:Trying to close the game from within SteamVR will cause SteamVR to hang until reset. We've looked into this issue and actually found out this is a prevalent issue with many games developed in Unreal Engine. The issue is caused due to SteamVR not closing the game in an appropriate fashion which in turn causes the application to crash and never completely close. > Workaround: Instead of having to restart steamVR every time you wish to switch to another game, it is possible (so it seems from our testing) to launch another game WITHOUT closing the currently open game. This should result in a successful transition between games. I'll quote some sources to back up our findings: SteamVR Developer Forums Bug Report UE4 AnswerHub Bug Report 1 UE4 AnswerHub Bug Report UE4 Issue tracking
changedImportant Note on Subsequent PatchesIf you've taken the time to read through and release notes and got to this point that means you probably care about this game's development progress, and so this note is for you: In the coming weeks we expect to be rolling out fewer patches than usual. The reason being not because we are becoming less active, but rather the opposite. We are planning a significant major patch that will focus primarily on player progression and hero class identity. This next major patch is expected to be a very significant improvement to the game and will represent a major milestone in its development. As always, stay tuned for more updates!
Galactic Core: The Lost Fleet (VR) changes
changedHello everyone! We have another minor update for you guys with some interesting additions and improvements: First off I'd like to once again give a special thanks to our player Dosburritos, who has committed significant time to playing through the game and providing a generous amount of valuable and constructive feedback. Many of the improvements and changes you guys will experience in this (and subsequent) patches were inspired by or reinforced by him, and for that he deserves the credit.
addedNEW: Added a new Power-Ups system with 4 initial power-ups: "Boost Attack Power", "Restore Health, "Restore Energy" and "Repair stronghold". - NEW: All hero classes are now available at the start of the game and no longer have to be unlocked through progression. Note: If you have played the game before and have not yet unlocked all 3 classes, you will have to delete your existing save file from the game's AppData folder or otherwise just play through the game and unlock them like before. NOTICE that deleting your save folder will also cause all mission progress to be reset and so you will have to play through again to unlock them. This shouldn't really be an issue since having missions unlocked necessarily means you have already unlocked the classes and so this shouldn't really be an issue for most players. - Missions 1 & 2 now automatically end when player reaches the final wave but players can choose to return and pick up that mission where they left off if they choose. - Overall game sound improvements including making several sound effects 3D to give a sense of the sound's origin. - Significant improvements to Mission 3:
changedBoss difficulty and stability improvements, making the mission more challenging and reducing chances of boss becoming stuck.
addedBackground music's new "Playlist system" now plays much more fluently.
changedTrying to close the game from within SteamVR will cause SteamVR to hang until reset. We've looked into this issue and actually found out this is a prevalent issue with many games developed in Unreal Engine. The issue is caused due to SteamVR not closing the game in an appropriate fashion which in turn causes the application to crash and never completely close. > Workaround: Instead of having to restart steamVR every time you wish to switch to another game, it is possible (so it seems from our testing) to launch another game WITHOUT closing the currently open game. This should result in a successful transition between games. I'll quote some sources to back up our findings: SteamVR Developer Forums Bug Report UE4 AnswerHub Bug Report 1 UE4 AnswerHub Bug Report UE4 Issue tracking
Now on to the Release Notes:
AddedNEWAdded a new Power-Ups system with 4 initial power-ups: "Boost Attack Power", "Restore Health, "Restore Energy" and "Repair stronghold". - NEW: All hero classes are now available at the start of the game and no longer have to be unlocked through progression. Note: If you have played the game before and have not yet unlocked all 3 classes, you will have to delete your existing save file from the game's AppData folder or otherwise just play through the game and unlock them like before. NOTICE that deleting your save folder will also cause all mission progress to be reset and so you will have to play through again to unlock them. This shouldn't really be an issue since having missions unlocked necessarily means you have already unlocked the classes and so this shouldn't really be an issue for most players. - Missions 1 & 2 now automatically end when player reaches the final wave but players can choose to return and pick up that mission where they left off if they choose. - Overall game sound improvements including making several sound effects 3D to give a sense of the sound's origin. - Significant improvements to Mission 3:
Boss difficulty and stability improvements, making the mission more challenging and reducing chances of boss becoming stuck.
Background music's new "Playlist system" now plays much more fluently.
Minor Changes - Mission 1 has become slightly more lit: Fog lighting makes approaching enemies more visible.
Know Issues:
Trying to close the game from within SteamVR will cause SteamVR to hang until reset. We've looked into this issue and actually found out this is a prevalent issue with many games developed in Unreal Engine. The issue is caused due to SteamVR not closing the game in an appropriate fashion which in turn causes the application to crash and never completely close. > Workaround: Instead of having to restart steamVR every time you wish to switch to another game, it is possible (so it seems from our testing) to launch another game WITHOUT closing the currently open game. This should result in a successful transition between games. I'll quote some sources to back up our findings: SteamVR Developer Forums Bug ReportUE4 AnswerHub Bug Report 1UE4 AnswerHub Bug ReportUE4 Issue tracking
Important Note on Subsequent Patches
If you've taken the time to read through and release notes and got to this point that means you probably care about this game's development progress, and so this note is for you: In the coming weeks we expect to be rolling out fewer patches than usual. The reason being not because we are becoming less active, but rather the opposite. We are planning a significant major patch that will focus primarily on player progression and hero class identity. This next major patch is expected to be a very significant improvement to the game and will represent a major milestone in its development.As always, stay tuned for more updates!