What changed
0 fixes3 additions0 changes0 removals
addedOur First Major Patch is Finally Here!after quite a while of being in the works it’s finally ready for release. The main highlight for this patch is our brand New 3rd Mission which is of a completely new type. While both previous missions were of type "wave survival", the 3rd mission is a BOSS ENCOUNTER , which brings you face to face with a creature of epic scale! The fight keeps getting more intense as you drive the boss’s health down, forcing it to transition between different phases. We are looking forward to your feedback on this encounter, help us tune its difficulty level and let us know if you would like to see more boss encounter missions in the future!
addedNoteworthy Features and Fixes:Added new aerial navigation system (Do N), making flying enemies much more flexible and performant but might cause a slight increase in level load times. Expect more air-born creatures in the future! :) - Added new locomotion option in 3rd mission which allows free teleportation around the walkable area in the map.
addedBehind the Scenes Work in Progress:As some of you might remember we have switched to working part time jobs so we can dedicate more time to the development of content for this game. What to expect in the coming patches: - A new “Power ups” system will be landing in the coming minor patches (just a couple weeks from now) adding a whole new dimension to gameplay. It is going to be awesome! - Our main focus for the next major patch is now turned towards creating the “armory system” which will enable purchasing and upgrading of weapons, armor and abilities. Looking forward to hear from you! Jake.
Galactic Core: The Lost Fleet (VR) changes
addedafter quite a while of being in the works it’s finally ready for release. The main highlight for this patch is our brand New 3rd Mission which is of a completely new type. While both previous missions were of type "wave survival", the 3rd mission is a BOSS ENCOUNTER , which brings you face to face with a creature of epic scale! The fight keeps getting more intense as you drive the boss’s health down, forcing it to transition between different phases. We are looking forward to your feedback on this encounter, help us tune its difficulty level and let us know if you would like to see more boss encounter missions in the future!
addedAdded new aerial navigation system (Do N), making flying enemies much more flexible and performant but might cause a slight increase in level load times. Expect more air-born creatures in the future! :) - Added new locomotion option in 3rd mission which allows free teleportation around the walkable area in the map.
addedAs some of you might remember we have switched to working part time jobs so we can dedicate more time to the development of content for this game. What to expect in the coming patches: - A new “Power ups” system will be landing in the coming minor patches (just a couple weeks from now) adding a whole new dimension to gameplay. It is going to be awesome! - Our main focus for the next major patch is now turned towards creating the “armory system” which will enable purchasing and upgrading of weapons, armor and abilities. Looking forward to hear from you! Jake.
Our First Major Patch is Finally Here!
after quite a while of being in the works it’s finally ready for release. The main highlight for this patch is our brand New 3rd Mission which is of a completely new type. While both previous missions were of type "wave survival", the 3rd mission is a BOSS ENCOUNTER, which brings you face to face with a creature of epic scale! The fight keeps getting more intense as you drive the boss’s health down, forcing it to transition between different phases. We are looking forward to your feedback on this encounter, help us tune its difficulty level and let us know if you would like to see more boss encounter missions in the future!
Noteworthy Features and Fixes:
Added new aerial navigation system (Do N), making flying enemies much more flexible and performant but might cause a slight increase in level load times. Expect more air-born creatures in the future! :) - Added new locomotion option in 3rd mission which allows free teleportation around the walkable area in the map.
Behind the Scenes Work in Progress:
As some of you might remember we have switched to working part time jobs so we can dedicate more time to the development of content for this game. What to expect in the coming patches: - A new “Power ups” system will be landing in the coming minor patches (just a couple weeks from now) adding a whole new dimension to gameplay. It is going to be awesome! - Our main focus for the next major patch is now turned towards creating the “armory system” which will enable purchasing and upgrading of weapons, armor and abilities. Looking forward to hear from you! Jake.