Repeated intro
Hello everyone! This is our second Minor patch since we've released the game just a few weeks ago! :) Our focus for this patch was :
- Improving the core gameplay experience for our players.
- Beginning to construct the foundations for our upcoming Major patch. For the reader's convenience we'll try to keep the release notes concise and list the most important fixes and features first:
What changed
1 fix3 additions2 changes1 removal
changedHello everyone! This is our second Minor patch since we've released the game just a few weeks ago! :) Our focus for this patch was : 1. Improving the core gameplay experience for our players. 2. Beginning to construct the foundations for our upcoming Major patch. For the reader's convenience we'll try to keep the release notes concise and list the most important fixes and features first:
changedMinor Patch - Release Notes:Features and Improvements -
addedWeapon effectsMade several minor improvements to weapon effect that add up to make the overall playing experience just way better: - Added gun laser pointer that looks great and really improves accuracy. - Added weapon muzzle effect when shooting - Made weapon thinner and also made it glow more - Ammo text color changes as player clip empties.
addedTutorial experience improvementsWe're constantly trying to think of ways to improve the tutorial experience for players, especially as its their first impression of the gaming experience. We've Added transparent Vive controllers with flashing buttons indicating the key that needs to be pressed. Other significant improvements can be expected over the next few patches.
removedImproved L/R supportPlayers no longer have to switch controller between hands! Speaks for itself ;)
addedUpcoming Major Patch v0.2.0 - Behind the Scenes Work in ProgressWe will not elaborate too much on these subjects yet - but just to give the reader a general idea of what we're working on for the next Major patch: Mission 3 A new encounter plays out on a completely new and visually satisfying map. Mission 3 introduces a whole new game mode: Boss Encounter. This mission is very important to us as it demonstrates our desire to go beyond the classic "Waves" game mode and expand the experience into new territories. Stay tuned for upcoming spoiler images! New Locomotion Mechanic Allows the player to teleport freely throughout the map - will be the standard locomotion option for Mission 3 and beyond! This comes in addition to the existing teleportation between strongholds. Armory - Weapons and Items Began laying foundations for the upcoming Armory system. The armory system will be a core element of the game play and we are hoping to see players spend part of their focus on purchasing and upgrading their weapons, armor and abilities. Supporting such an armory system and have swappable items requires significant work and refactoring of code and there is still significant work to be done in that space. We're hoping to be able to give players a taste of the armory system in the upcoming Major patch.
Galactic Core: The Lost Fleet (VR) changes
changedHello everyone! This is our second Minor patch since we've released the game just a few weeks ago! :) Our focus for this patch was : 1. Improving the core gameplay experience for our players. 2. Beginning to construct the foundations for our upcoming Major patch. For the reader's convenience we'll try to keep the release notes concise and list the most important fixes and features first:
changedFeatures and Improvements -
addedMade several minor improvements to weapon effect that add up to make the overall playing experience just way better: - Added gun laser pointer that looks great and really improves accuracy. - Added weapon muzzle effect when shooting - Made weapon thinner and also made it glow more - Ammo text color changes as player clip empties.
addedWe're constantly trying to think of ways to improve the tutorial experience for players, especially as its their first impression of the gaming experience. We've Added transparent Vive controllers with flashing buttons indicating the key that needs to be pressed. Other significant improvements can be expected over the next few patches.
removedPlayers no longer have to switch controller between hands! Speaks for itself ;)
Minor Patch - Release Notes:
Features and Improvements -
Weapon effects
Made several minor improvements to weapon effect that add up to make the overall playing experience just way better: - Added gun laser pointer that looks great and really improves accuracy. - Added weapon muzzle effect when shooting - Made weapon thinner and also made it glow more - Ammo text color changes as player clip empties.
Tutorial experience improvements
We're constantly trying to think of ways to improve the tutorial experience for players, especially as its their first impression of the gaming experience. We've Added transparent Vive controllers with flashing buttons indicating the key that needs to be pressed. Other significant improvements can be expected over the next few patches.
Improved L/R support
Players no longer have to switch controller between hands! Speaks for itself ;)
Upcoming Major Patch v0.2.0 - Behind the Scenes Work in Progress
We will not elaborate too much on these subjects yet - but just to give the reader a general idea of what we're working on for the next Major patch: Mission 3 A new encounter plays out on a completely new and visually satisfying map. Mission 3 introduces a whole new game mode: Boss Encounter. This mission is very important to us as it demonstrates our desire to go beyond the classic "Waves" game mode and expand the experience into new territories. Stay tuned for upcoming spoiler images! New Locomotion Mechanic Allows the player to teleport freely throughout the map - will be the standard locomotion option for Mission 3 and beyond! This comes in addition to the existing teleportation between strongholds. Armory - Weapons and Items Began laying foundations for the upcoming Armory system. The armory system will be a core element of the game play and we are hoping to see players spend part of their focus on purchasing and upgrading their weapons, armor and abilities. Supporting such an armory system and have swappable items requires significant work and refactoring of code and there is still significant work to be done in that space. We're hoping to be able to give players a taste of the armory system in the upcoming Major patch.
Other minor features and fixes