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Steam News26 May 20215y ago

Galactic Civilizations III v.Next - Beta Now Available

Galactic Civilizations III's next update is now in opt-in and ready to test out! Players can expect tons of improvements and user requested changes, check them out below: GalCiv III v.

In this update2

Full notes

Full Galactic Civilizations III update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions11 changes6 removals
  • Gameplay
  • Fixes
  • Maps
  • Balance
changedGalactic Civilizations III's next update is now in opt-in and ready to test out! Players can expect tons of improvements and user requested changes, check them out below:
changedGalCiv III v.NextCargo hull cost increased
fixedGalCiv III v.NextFixed bug that could cause an AI player to rush a ship when it didn't want to.
changedGalCiv III v.NextDefault player count per map size increased: - Small: 3 to 5 - Medium: 6 to 9 - Large: 8 to 11 - Huge: 12 to 17 - Gigantic: 16 to 21
changedGalCiv III v.NextStar distance reduced from 7 tiles to 5 tiles.
changedGalCiv III v.NextMaps given more habitable planets: - Tiny map habitable planet count increased from 32 to 36 - Small map habitable planet count increased from 40 to 48 - Medium map habitable planet count increased from 100 to 120 - Large map habitable planet count increased from 200 to 250 - Huge map habitable planet count increased from 300 to 320 - Gigantic map habitable planet count increased from 400 to 450 - Immense map habitable planet count increased from 500 to 550
Default player count per map size increased: - Small:35Default player count per map size increased: - Small: increased, buffDefault player count per map size increased: - Small: 3 to 5 - Medium:69Default player count per map size increased: - Small: 3 to 5 - Medium: increased, buff- Tiny map habitable planet count3236- Tiny map habitable planet count increased, buffContent approval threshold45%40%Content approval threshold decreased, nerf

Galactic Civilizations III changes

changedGalactic Civilizations III's next update is now in opt-in and ready to test out! Players can expect tons of improvements and user requested changes, check them out below:
changedCargo hull cost increased
fixedFixed bug that could cause an AI player to rush a ship when it didn't want to.
changedDefault player count per map size increased: - Small: 3 to 5 - Medium: 6 to 9 - Large: 8 to 11 - Huge: 12 to 17 - Gigantic: 16 to 21
changedStar distance reduced from 7 tiles to 5 tiles.

Galactic Civilizations III's next update is now in opt-in and ready to test out! Players can expect tons of improvements and user requested changes, check them out below:

GalCiv III v.Next

  • Tiny hull receives +2 speed buff

  • Small hull receives +1 speed buff

  • Cargo hull cost increased

  • Slight bump to improvement costs.

  • Colony ships cost more

  • Prototype hyperdrive requires anti-matter instead of Promethion

  • Fixed bug that could cause an AI player to rush a ship when it didn't want to.

  • Easier difficulty levels made easier with "dumber" AI.

  • Default player count per map size increased:

    • Small: 3 to 5
    • Medium: 6 to 9
    • Large: 8 to 11
    • Huge: 12 to 17
    • Gigantic: 16 to 21
  • Star distance reduced from 7 tiles to 5 tiles.

  • AI more reasonable in tech trading

  • Planetary Improvement tech increases admin points +1

  • Colonial Engineering tech increases admin points +1

  • Artificial Gravity tech increases admin points +1

  • Interstellar Resupply tech increases admin points +1

  • Xeno Commerce tech increases admin points +1

  • Xeno Entertainment tech increases admin points +1

  • Maps given more habitable planets- Tiny map habitable planet count increased from 32 to 36 - Small map habitable planet count increased from 40 to 48 - Medium map habitable planet count increased from 100 to 120 - Large map habitable planet count increased from 200 to 250 - Huge map habitable planet count increased from 300 to 320 - Gigantic map habitable planet count increased from 400 to 450 - Immense map habitable planet count increased from 500 to 550
  • Content approval threshold reduced from 45% to 40%

  • Starting year increased from 2242 to 2243 for Retribution

  • Starbase particle beam support weapon no longer requires Elerium

  • Starbase Stinger missile support eapon no longer requires anti-matter

  • Starbase Shield Generator support module no l,onger requires Elerium

  • Starbase Point defense support module no longer requires Elerium

  • Starbase Titanium plate module no longer requires Durantium

  • Starbase perimeter Scanner no longer requires Durantium

  • Starbase sector scanner Durantium cost reduced from 2 to 1

  • Starbase modules resource cost reduced by 1

  • Starbase Archeology module benefits increased

  • Starbase level 1 economic modules no longer require special resources

  • Planet class 26 added

  • General balance of planets classes moved down some.

  • Players can start slightly closer together.

We'll be updating this list as we put out new updates. We have a lot of plans for this Summer.

To Access

Go to Steam, go to the properties, go to Betas and choose the Opt-in (regardless of what it's labeled).

Source

Steam News / 26 May 2021

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