In this update2
Full notes
Full Galactic Civilizations III update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Maps
- Balance
Galactic Civilizations III changes
Galactic Civilizations III's next update is now in opt-in and ready to test out! Players can expect tons of improvements and user requested changes, check them out below:
GalCiv III v.Next
Tiny hull receives +2 speed buff
Small hull receives +1 speed buff
Cargo hull cost increased
Slight bump to improvement costs.
Colony ships cost more
Prototype hyperdrive requires anti-matter instead of Promethion
Fixed bug that could cause an AI player to rush a ship when it didn't want to.
Easier difficulty levels made easier with "dumber" AI.
Default player count per map size increased:
- Small: 3 to 5
- Medium: 6 to 9
- Large: 8 to 11
- Huge: 12 to 17
- Gigantic: 16 to 21
Star distance reduced from 7 tiles to 5 tiles.
AI more reasonable in tech trading
Planetary Improvement tech increases admin points +1
Colonial Engineering tech increases admin points +1
Artificial Gravity tech increases admin points +1
Interstellar Resupply tech increases admin points +1
Xeno Commerce tech increases admin points +1
Xeno Entertainment tech increases admin points +1
- Maps given more habitable planets- Tiny map habitable planet count increased from 32 to 36 - Small map habitable planet count increased from 40 to 48 - Medium map habitable planet count increased from 100 to 120 - Large map habitable planet count increased from 200 to 250 - Huge map habitable planet count increased from 300 to 320 - Gigantic map habitable planet count increased from 400 to 450 - Immense map habitable planet count increased from 500 to 550
Content approval threshold reduced from 45% to 40%
Starting year increased from 2242 to 2243 for Retribution
Starbase particle beam support weapon no longer requires Elerium
Starbase Stinger missile support eapon no longer requires anti-matter
Starbase Shield Generator support module no l,onger requires Elerium
Starbase Point defense support module no longer requires Elerium
Starbase Titanium plate module no longer requires Durantium
Starbase perimeter Scanner no longer requires Durantium
Starbase sector scanner Durantium cost reduced from 2 to 1
Starbase modules resource cost reduced by 1
Starbase Archeology module benefits increased
Starbase level 1 economic modules no longer require special resources
Planet class 26 added
General balance of planets classes moved down some.
Players can start slightly closer together.
We'll be updating this list as we put out new updates. We have a lot of plans for this Summer.
To Access
Go to Steam, go to the properties, go to Betas and choose the Opt-in (regardless of what it's labeled).
Source
Changelog.gg summarizes and formats this update. How we read updates.
