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Steam News12 December 20187y ago

v3.2 for Galactic Civilizations III is now available!

Adjustments to personality traits for factions and AI decisions are among improvements Galactic Civilizations III v3.

In this update4

Full notes

Full Galactic Civilizations III update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions3 changes0 removals
  • Gameplay
changedCrusadeDiplomacy ability bonus to relations reduced from 2 to 1.
changedIntrigueChanged default # of colonies before a government is allowed from 3 to 2.
addedHeroes of Star ControlIf you don't own the either the Mercenaries or Intrigue expansion packs, you can now still get Jeff
changedHeroes of Star ControlJeff is already perfect and shuns your attempts to "upgrade" him
addedHeroes of Star ControlAdded custom Starbases for Mukay, Tywom, and Free Trandals (Mowlings starbases are unchanged)
Diplomacy ability bonus to relations21Diplomacy ability bonus to relations decreased, nerfdefault # of colonies before a government is allowed32default # of colonies before a government is allowed decreased, nerf

Galactic Civilizations III changes

changedDiplomacy ability bonus to relations reduced from 2 to 1.
changedChanged default # of colonies before a government is allowed from 3 to 2.
addedIf you don't own the either the Mercenaries or Intrigue expansion packs, you can now still get Jeff
changedJeff is already perfect and shuns your attempts to "upgrade" him
addedAdded custom Starbases for Mukay, Tywom, and Free Trandals (Mowlings starbases are unchanged)

Adjustments to personality traits for factions and AI decisions are among improvements

Galactic Civilizations III v3.2 takes faction personality traits into account, improves game AI, and more

We're launching a version update today that increases the effects of a civilization's personality traits on diplomacy, conversations, and what ships to build. The Intrigue AI has also hired an accountant to better manage its taxes, and we've made a few adjustments to the Heroes of Star Control: Origins DLC. More details on the changes are below!

v3.2 Changelog Notes

Base Game

  • Stars are placed a slightly further apart than before in order to make each system independent from others.

  • AI more aggressive at sending out constructors to build starbases

  • Personality traits are given much greater consideration when deciding what topics the civilization wants to discuss.

  • Personality traits are now given much greater consideration for deciding what types of ships to build when at peace.

  • Personality traits are now given much greater consideration when deciding what kinds of treaties and offers to give to the player.

Crusade

  • Diplomacy ability bonus to relations reduced from 2 to 1.

Intrigue

  • AI manages its tax rate more effectively.

  • Changed default # of colonies before a government is allowed from 3 to 2.

Heroes of Star Control

  • If you don't own the either the Mercenaries or Intrigue expansion packs, you can now still get Jeff

  • Jeff is already perfect and shuns your attempts to "upgrade" him

  • Added custom Starbases for Mukay, Tywom, and Free Trandals (Mowlings starbases are unchanged)

Don't have Galactic Civilizations III? Get it now!

Owners, the v3.2 update is ready and waiting for you in your Steam client. Don't forget to pick up the Intrigue Expansion and Heroes of Star Control: Origins DLC!

Source

Steam News / 12 December 2018

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