Galactic Civilizations III: Triumph of the Fans update!
Newest Updates Improve Late Game Experience, Reduce Wait Times, and Adjust Game Balance For a detailed list of updates, view the changelog at the bottom of this post. v2.
Full notes
Full Galactic Civilizations III update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
7 fixes1 addition11 changes2 removals
Balance
Gameplay
UI and audio
Fixes
Events
Performance
changedNewest Updates Improve Late Game Experience, Reduce Wait Times, and Adjust Game BalanceFor a detailed list of updates, view the changelog at the bottom of this post.
changedv2.7 Highlights:Faster Load Times Data management used to be handled by an external, single-threaded process. This caused some headaches with certain anti-virus programs that would flag the behavior. Our adjustments merges the new data manager with the game and multi-core, making your wait time fly by when loading up a new game. AI Improvements This update also includes our first pass at procedural planet building for the AI. Essentially, the AI looks at the state of the galaxy, its empire, and its planets, then uses this data to prioritize what should be built on its planets. Fan Requests The majority of the update has been dedicated to fixing issues that come back to bite players way late in the game. If you enjoy multiplayer, you'll be especially happy about some of the adjustments! Also, we've worked in some commonly requested features like being able to toggle between turn number and date, making planetary improvements more destructible, additional balance updates, and more. The v2.7 update is ready and waiting for you in your Steam client! If you haven't already joined the Crusade, the expansion is available here: http://store.steampowered.com/app/527070/Galactic_Civilizations_III_Crusade_Expansion_Pack/ v2.7 Changelog: Important! We've removed the need for bat files in the game to compile data. Data is now compiled by the EXE. The big upside is that updates won't be flagged by AV software as suspicious. A bonus side-effect is that it also improves the startup time. Modders: The game now scans both your base game and Crusade folder on startup. Previously, it would scan just the Crusade folder. Gameplay
changedv2.7 Highlights:AI increases the odds of building farm improvements if it is running low on food
changedv2.7 Highlights:General AI improvements to what citizen type it will choose based on galactic conditions
changedv2.7 Highlights:Minor balance pass on Crusade tech tree costs based on recent changes on benefit from improvements.
changedv2.7 Highlights:Made many of the planetary improvements destructible again based on player feedback
Galactic Civilizations III changes
changedFor a detailed list of updates, view the changelog at the bottom of this post.
changedFaster Load Times Data management used to be handled by an external, single-threaded process. This caused some headaches with certain anti-virus programs that would flag the behavior. Our adjustments merges the new data manager with the game and multi-core, making your wait time fly by when loading up a new game. AI Improvements This update also includes our first pass at procedural planet building for the AI. Essentially, the AI looks at the state of the galaxy, its empire, and its planets, then uses this data to prioritize what should be built on its planets. Fan Requests The majority of the update has been dedicated to fixing issues that come back to bite players way late in the game. If you enjoy multiplayer, you'll be especially happy about some of the adjustments! Also, we've worked in some commonly requested features like being able to toggle between turn number and date, making planetary improvements more destructible, additional balance updates, and more. The v2.7 update is ready and waiting for you in your Steam client! If you haven't already joined the Crusade, the expansion is available here: http://store.steampowered.com/app/527070/Galactic_Civilizations_III_Crusade_Expansion_Pack/ v2.7 Changelog: Important! We've removed the need for bat files in the game to compile data. Data is now compiled by the EXE. The big upside is that updates won't be flagged by AV software as suspicious. A bonus side-effect is that it also improves the startup time. Modders: The game now scans both your base game and Crusade folder on startup. Previously, it would scan just the Crusade folder. Gameplay
changedAI increases the odds of building farm improvements if it is running low on food
changedGeneral AI improvements to what citizen type it will choose based on galactic conditions
changedMinor balance pass on Crusade tech tree costs based on recent changes on benefit from improvements.
Newest Updates Improve Late Game Experience, Reduce Wait Times, and Adjust Game Balance
For a detailed list of updates, view the changelog at the bottom of this post.
v2.7 Highlights:
Faster Load Times Data management used to be handled by an external, single-threaded process. This caused some headaches with certain anti-virus programs that would flag the behavior. Our adjustments merges the new data manager with the game and multi-core, making your wait time fly by when loading up a new game. AI Improvements This update also includes our first pass at procedural planet building for the AI. Essentially, the AI looks at the state of the galaxy, its empire, and its planets, then uses this data to prioritize what should be built on its planets. Fan Requests The majority of the update has been dedicated to fixing issues that come back to bite players way late in the game. If you enjoy multiplayer, you'll be especially happy about some of the adjustments! Also, we've worked in some commonly requested features like being able to toggle between turn number and date, making planetary improvements more destructible, additional balance updates, and more. The v2.7 update is ready and waiting for you in your Steam client!If you haven't already joined the Crusade, the expansion is available here: http://store.steampowered.com/app/527070/Galactic_Civilizations_III_Crusade_Expansion_Pack/ v2.7 Changelog:Important! We've removed the need for bat files in the game to compile data. Data is now compiled by the EXE. The big upside is that updates won't be flagged by AV software as suspicious. A bonus side-effect is that it also improves the startup time. Modders: The game now scans both your base game and Crusade folder on startup. Previously, it would scan just the Crusade folder. Gameplay
AI increases the odds of building farm improvements if it is running low on food
AI more aggressive in terraforming tiles.
AI more aggressive in building up planets before switching to durational
General AI improvements to what citizen type it will choose based on galactic conditions
Minor balance pass on Crusade tech tree costs based on recent changes on benefit from improvements.
Made many of the planetary improvements destructible again based on player feedback
Removed Megapolis improvement as it is now redundant
Balance pass on costs based on community feedback
Increased the money/power cap to 1 million
Updated the Entertainment Center to use the same stats as Crusade
Administration Centers now provide the correct additional administration
The AI no longer queues starbase modules it can't afforded
UI
Added game option to show Turn as a date. Can also click on the date/turn string to toggle between them.
Fixed issue where you couldn't use the mouse wheel to scroll the startup popup unless the mouse was over the scrollbar itself
Fixed sorting issue for ship designer functional components
The UI is now more responsive while doing stuff with the Steam overlay.
Bugs
Fixed issue where asteroid system was checking for ownership changes constantly, instead of at the beginning of each turn This was producing false alerts for asteroid bases culture flipping
Fixed crash at the end of the game. On large maps and/or long games, the game was still processing turn stuff in the background while it was trying to upload game results.
Fixed issue where global modifiers were not being applied to the player (eg. Galactic Events like Blood Lust)
FixedMPFixed a desync that happened around turn 200.