Full notes
Full Galactic Civilizations III update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
Galactic Civilizations III changes
v2.0 adds new Starbase Administrators, Improves Diplomacy, updates Ship Builder UI, and More
Starbase Administrators are a new addition to Galactic Civilizations III with v2.0 and will take some of the pressure of feeling like you need to mass-produce Starbases off your shoulders. You'll start with a number of Administrators based on the size of the map, and each Starbase will consume one. Researching certain government-related techs will allow you to hire more Administrators. This new resource gives some advantages to smaller empires who can now choose to use Starbases to improve morale and productivity in their home systems. Diplomacy has received some major work in this update, too! The AI now takes several things into account when determining trades, including how much they like (or don't like!) you and what their relations are like with your allies and enemies. AI players who don't like you will charge more in diplomacy and will evaluate proposals using a redlining system (learn more about that here). You'll also get detailed information on why a specific trade was accepted or rejected, which will allow you to strategically adjust for future offers. The Ship Builder's UI now makes it easier for you to find your favorite creations. By default, the auto-generated military ships will have their categories folded for easier UI navigation. Every ship you create will be added to your "favorites" list. Also, the currency, morale, population, and turn information will appear in the shipyard window now. v2.0 also brings some additional updates and fixes. For more details, check out the full changelog at the bottom of the post. Galactic Civilizations III is available through Stardock or on Steam . www.galciv3.com v2.0 Changelog: Administrators
Starbases now require one "Administrator" to build
Number of starting Administrators depends on galaxy size
Research certain Government Technologies to increase the number of Administrators
Current number of available Administrators can be seen on the resource bar or the starbase list tab.
Diplomacy
General pass on conversation weights such that the AI will talk more and offer more interesting trades.
AI players who dislike you will charge you more in diplomacy
Changed diplomacy attitude label from "allied" to "loves (they're not allied)
Changed diplomacy attitude from label "war" to "hates" (they're not at war)
AI should be better at focusing on a given weapon or defense tech rather than trying to research multiple paths.
AIs will heavily weight their relations with other players based on who is at war with whom and why
AIs will tend to come to the aid of their friends even if the enemy is more powerful
AI now has the capability of explaining in detail why they rejected (or accepted) a trade offer (though will require translation of new strings)
AI will use a redlining system of evaluating proposals such that each sub-AI routine will add marks to the proposal with potential veto power.
AI now has the capability of explaining in detail why they rejected (or accepted) a trade offer.
By default, the auto-generated military ships will have their categories folded for easier UI navigation.
Balance
Home planet production points base increased from 1 to 10
Significantly reduced starbase spacing radius to 2 tiles, allowing you cluster them closer together.
AI is substantially better at evaluating what ship to build, when and where
Early game improvements made less expensive
Late game improvement benefits reduced slightly
Research improvements have been rebalanced.
UI Improvements / Bug Fixes
By default, the auto-generated military ships will have their categories folded for easier UI navigation.
When a player designs
Source
Changelog.gg summarizes and formats this update. How we read updates.
