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Steam News26 January 20179y ago

Galactic Civilizations III v2.0 Update is Now Available

v2.0 adds new Starbase Administrators, Improves Diplomacy, updates Ship Builder UI, and More Starbase Administrators are a new addition to Galactic Civilizations III with v2.

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Full Galactic Civilizations III update

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What changed

0 fixes4 additions23 changes0 removals
  • UI and audio
addedv2.0 adds new Starbase Administrators, Improves Diplomacy, updates Ship Builder UI, and MoreStarbase Administrators are a new addition to Galactic Civilizations III with v2.0 and will take some of the pressure of feeling like you need to mass-produce Starbases off your shoulders. You'll start with a number of Administrators based on the size of the map, and each Starbase will consume one. Researching certain government-related techs will allow you to hire more Administrators. This new resource gives some advantages to smaller empires who can now choose to use Starbases to improve morale and productivity in their home systems. Diplomacy has received some major work in this update, too! The AI now takes several things into account when determining trades, including how much they like (or don't like!) you and what their relations are like with your allies and enemies. AI players who don't like you will charge more in diplomacy and will evaluate proposals using a redlining system (learn more about that here). You'll also get detailed information on why a specific trade was accepted or rejected, which will allow you to strategically adjust for future offers. The Ship Builder's UI now makes it easier for you to find your favorite creations. By default, the auto-generated military ships will have their categories folded for easier UI navigation. Every ship you create will be added to your "favorites" list. Also, the currency, morale, population, and turn information will appear in the shipyard window now. v2.0 also brings some additional updates and fixes. For more details, check out the full changelog at the bottom of the post. Galactic Civilizations III is available through Stardock or on Steam . www.galciv3.com v2.0 Changelog: Administrators
changedv2.0 adds new Starbase Administrators, Improves Diplomacy, updates Ship Builder UI, and MoreStarbases now require one "Administrator" to build
changedv2.0 adds new Starbase Administrators, Improves Diplomacy, updates Ship Builder UI, and MoreNumber of starting Administrators depends on galaxy size
changedv2.0 adds new Starbase Administrators, Improves Diplomacy, updates Ship Builder UI, and MoreResearch certain Government Technologies to increase the number of Administrators
changedv2.0 adds new Starbase Administrators, Improves Diplomacy, updates Ship Builder UI, and MoreCurrent number of available Administrators can be seen on the resource bar or the starbase list tab.
changedv2.0 adds new Starbase Administrators, Improves Diplomacy, updates Ship Builder UI, and MoreDiplomacy
Home planet production points base110Home planet production points base increased, buff

Galactic Civilizations III changes

addedStarbase Administrators are a new addition to Galactic Civilizations III with v2.0 and will take some of the pressure of feeling like you need to mass-produce Starbases off your shoulders. You'll start with a number of Administrators based on the size of the map, and each Starbase will consume one. Researching certain government-related techs will allow you to hire more Administrators. This new resource gives some advantages to smaller empires who can now choose to use Starbases to improve morale and productivity in their home systems. Diplomacy has received some major work in this update, too! The AI now takes several things into account when determining trades, including how much they like (or don't like!) you and what their relations are like with your allies and enemies. AI players who don't like you will charge more in diplomacy and will evaluate proposals using a redlining system (learn more about that here). You'll also get detailed information on why a specific trade was accepted or rejected, which will allow you to strategically adjust for future offers. The Ship Builder's UI now makes it easier for you to find your favorite creations. By default, the auto-generated military ships will have their categories folded for easier UI navigation. Every ship you create will be added to your "favorites" list. Also, the currency, morale, population, and turn information will appear in the shipyard window now. v2.0 also brings some additional updates and fixes. For more details, check out the full changelog at the bottom of the post. Galactic Civilizations III is available through Stardock or on Steam . www.galciv3.com v2.0 Changelog: Administrators
changedStarbases now require one "Administrator" to build
changedNumber of starting Administrators depends on galaxy size
changedResearch certain Government Technologies to increase the number of Administrators
changedCurrent number of available Administrators can be seen on the resource bar or the starbase list tab.

v2.0 adds new Starbase Administrators, Improves Diplomacy, updates Ship Builder UI, and More

Starbase Administrators are a new addition to Galactic Civilizations III with v2.0 and will take some of the pressure of feeling like you need to mass-produce Starbases off your shoulders. You'll start with a number of Administrators based on the size of the map, and each Starbase will consume one. Researching certain government-related techs will allow you to hire more Administrators. This new resource gives some advantages to smaller empires who can now choose to use Starbases to improve morale and productivity in their home systems. Diplomacy has received some major work in this update, too! The AI now takes several things into account when determining trades, including how much they like (or don't like!) you and what their relations are like with your allies and enemies. AI players who don't like you will charge more in diplomacy and will evaluate proposals using a redlining system (learn more about that here). You'll also get detailed information on why a specific trade was accepted or rejected, which will allow you to strategically adjust for future offers. The Ship Builder's UI now makes it easier for you to find your favorite creations. By default, the auto-generated military ships will have their categories folded for easier UI navigation. Every ship you create will be added to your "favorites" list. Also, the currency, morale, population, and turn information will appear in the shipyard window now. v2.0 also brings some additional updates and fixes. For more details, check out the full changelog at the bottom of the post. Galactic Civilizations III is available through Stardock or on Steam . www.galciv3.com v2.0 Changelog: Administrators

  • Starbases now require one "Administrator" to build

  • Number of starting Administrators depends on galaxy size

  • Research certain Government Technologies to increase the number of Administrators

  • Current number of available Administrators can be seen on the resource bar or the starbase list tab.

Diplomacy

  • General pass on conversation weights such that the AI will talk more and offer more interesting trades.

  • AI players who dislike you will charge you more in diplomacy

  • Changed diplomacy attitude label from "allied" to "loves (they're not allied)

  • Changed diplomacy attitude from label "war" to "hates" (they're not at war)

  • AI should be better at focusing on a given weapon or defense tech rather than trying to research multiple paths.

  • AIs will heavily weight their relations with other players based on who is at war with whom and why

  • AIs will tend to come to the aid of their friends even if the enemy is more powerful

  • AI now has the capability of explaining in detail why they rejected (or accepted) a trade offer (though will require translation of new strings)

  • AI will use a redlining system of evaluating proposals such that each sub-AI routine will add marks to the proposal with potential veto power.

  • AI now has the capability of explaining in detail why they rejected (or accepted) a trade offer.

  • By default, the auto-generated military ships will have their categories folded for easier UI navigation.

Balance

  • Home planet production points base increased from 1 to 10

  • Significantly reduced starbase spacing radius to 2 tiles, allowing you cluster them closer together.

  • AI is substantially better at evaluating what ship to build, when and where

  • Early game improvements made less expensive

  • Late game improvement benefits reduced slightly

  • Research improvements have been rebalanced.

UI Improvements / Bug Fixes

  • By default, the auto-generated military ships will have their categories folded for easier UI navigation.

  • When a player designs

Source

Steam News / 26 January 2017

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