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Steam News15 November 20196y ago

Dev blog #11, Weapons

Why hello. This blog is all about all the new weapons coming in the game. The rifle that's currently in game will be removed. Instead, we'll introduce 6 new weapons: Pistol.

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What changed

0 fixes7 additions5 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
addedWhy hello. This blog is all about all the new weapons coming in the game.
addedThe rifle that's currently in game will be removed. Instead, we'll introduce 6 new weapons:
changedPistol. When you land, you'll start off with a pistol and a bit of ammo for it. It deals low damage, has a normal fire rate and a low zoom in distance.
changedBolt action rifle. This rifle replaces the current rifle in the game. It has higher damage output and slightly lesser fire rate than a pistol.
changedShotgun. Designed for close combat, the shotgun will come in handy when dealing with large numbers of critters that get close to you early game, especially rompos. It deals the same amount of damage per bullet as the bolt action rifle, but it fires multiple bullets, is inaccurate and doesn't have much of a zoom in effect.
addedAutomatic rifle. All around gun, can be used in any situation. You'll be able to pray and spray by holding down the left mouse button. Medium stats across the board.

Why hello. This blog is all about all the new weapons coming in the game.

The rifle that's currently in game will be removed. Instead, we'll introduce 6 new weapons:

  1. Pistol. When you land, you'll start off with a pistol and a bit of ammo for it. It deals low damage, has a normal fire rate and a low zoom in distance.

  1. Bolt action rifle. This rifle replaces the current rifle in the game. It has higher damage output and slightly lesser fire rate than a pistol.

  1. Shotgun. Designed for close combat, the shotgun will come in handy when dealing with large numbers of critters that get close to you early game, especially rompos. It deals the same amount of damage per bullet as the bolt action rifle, but it fires multiple bullets, is inaccurate and doesn't have much of a zoom in effect.

  1. Automatic rifle. All around gun, can be used in any situation. You'll be able to pray and spray by holding down the left mouse button. Medium stats across the board.

  1. Sniper rifle. High damage, high zoom in effect, low fire rate. You could use this to pick up targets from afar.

Normal zoom of a gun:

Sniper zoom:

  1. Anti armor rifle. This weapon deals extra damage to armored targets such as space pirates, ships or weevils. It is also fully automatic.

As you can see from some of the pictures, some new UI changes are coming as well. You'll now be able to bind certain items so you can easily scroll between them using hotkeys or the mouse scroll wheel. The icons in the screenshot are a work in progress.

Weapons, including the multi tool, will have to be crafted at the new equipment assembler. This means that there will be a chance of losing them on death, so be careful about that. Because of this, you'll be able to harvest certain things with your bare hands in case you lose all of your multi tools. There will also be a multi tool in the emergency supplies crate on start.

Of course with all these new weapons comes new ammo. For simplicity's sake, we'll only introduce 3 new ammo types instead of 6 so that ammo management doesn't become such a big chore.

In other news, I opened a studio called Eternal Stardust Studio. It sounds more professional than a single person's name. I think. I also want to release more games in the future so if you want to be notified any time a new game comes out, follow my dev studio group. The official gaia website will migrate under the studio website, where you'll be able to find other games as well. I started working on a 'They Are Billions' prototype in my free time, so I think that's going to be my next game.

That's about it for today's blog. Next one will go into more detail about clothing!

Source

Steam News / 15 November 2019

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