Full notes
Full G.I. Joe: Wrath of Cobra update
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What changed
- Gameplay
- Fixes
- Balance
- Performance
- Maps
G.I. Joe: Wrath of Cobra changes
We’ve got an exciting update for Wrath of Cobra packed with fixes and quality-of-life improvements. Check out what's been enhanced in your mission to bring down Cobra!
Fixes
Control Rebinding: Your custom control settings will now save correctly, so you won’t need to reconfigure them after each session.
- Cutscene SkippingAccidental skipping of cutscenes has been resolved.
Dash Grabs: Dashing into grabbable objects or enemies will no longer cancel your dash attack.
Health Pickup While Armed: You can now pick up health items without needing to drop your weapon.
Boss Movement Speed: Bosses will no longer slow down mid-fight.
Sprite Sheet Optimization: We've optimized the sprite sheet to prevent any visual artifacting.
Quality of Life Improvements
Higher Difficulty Tweaks: Harder difficulties are now harder.
Dark Duke Boss Fight: Dark Duke has undergone some improvements to make his fight more engaging and less spammy.
More Floppies: Especially from minibosses.
Ferret AI Improvements: The Ferret enemies are a bit smarter.
Crimson Twins Boss Fight: The fight against the Crimson Twins has been refined for a more satisfying experience.
Timber AI Enhancements: better able to leave the battlefield.
Keep the feedback coming, and stay tuned for more updates as we continue to improve the game. YO JOE!
Source
Changelog.gg summarizes and formats this update. How we read updates.
