HomeGamesUpdatesPricingMethodology
Steam News16 October 20241y ago

Patch 1 Notes

We’ve got an exciting update for Wrath of Cobra packed with fixes and quality-of-life improvements. Check out what's been enhanced in your mission to bring down Cobra!

Full notes

Full G.I. Joe: Wrath of Cobra update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition8 changes2 removals
  • Gameplay
  • Fixes
  • Balance
  • Performance
  • Maps
changedWe’ve got an exciting update for Wrath of Cobra packed with fixes and quality-of-life improvements. Check out what's been enhanced in your mission to bring down Cobra!
changedControl Rebinding: Your custom control settings will now save correctly, so you won’t need to reconfigure them after each session.
fixedCutscene Skipping: Accidental skipping of cutscenes has been resolved.
removedDash Grabs: Dashing into grabbable objects or enemies will no longer cancel your dash attack.
addedHealth Pickup While Armed: You can now pick up health items without needing to drop your weapon.
removedBoss Movement Speed: Bosses will no longer slow down mid-fight.

G.I. Joe: Wrath of Cobra changes

changedWe’ve got an exciting update for Wrath of Cobra packed with fixes and quality-of-life improvements. Check out what's been enhanced in your mission to bring down Cobra!
changedControl Rebinding: Your custom control settings will now save correctly, so you won’t need to reconfigure them after each session.
fixedCutscene Skipping: Accidental skipping of cutscenes has been resolved.
removedDash Grabs: Dashing into grabbable objects or enemies will no longer cancel your dash attack.
addedHealth Pickup While Armed: You can now pick up health items without needing to drop your weapon.

We’ve got an exciting update for Wrath of Cobra packed with fixes and quality-of-life improvements. Check out what's been enhanced in your mission to bring down Cobra!

Fixes

  • Control Rebinding: Your custom control settings will now save correctly, so you won’t need to reconfigure them after each session.

  • Cutscene SkippingAccidental skipping of cutscenes has been resolved.
  • Dash Grabs: Dashing into grabbable objects or enemies will no longer cancel your dash attack.

  • Health Pickup While Armed: You can now pick up health items without needing to drop your weapon.

  • Boss Movement Speed: Bosses will no longer slow down mid-fight.

  • Sprite Sheet Optimization: We've optimized the sprite sheet to prevent any visual artifacting.

Quality of Life Improvements

  • Higher Difficulty Tweaks: Harder difficulties are now harder.

  • Dark Duke Boss Fight: Dark Duke has undergone some improvements to make his fight more engaging and less spammy.

  • More Floppies: Especially from minibosses.

  • Ferret AI Improvements: The Ferret enemies are a bit smarter.

  • Crimson Twins Boss Fight: The fight against the Crimson Twins has been refined for a more satisfying experience.

  • Timber AI Enhancements: better able to leave the battlefield.

Keep the feedback coming, and stay tuned for more updates as we continue to improve the game. YO JOE!

Source

Steam News / 16 October 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.