Full notes
Full Fuzz Force: Spook Squad update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
- Events
- Balance
- Security
Stun Assault removed as it was making the game far too easy New Module added Stun and a Miss: Stun the enemy if you roll a 0 on your Attack Action Dice
Fixed a bug where you would have unlocked an agent's Special Missions even if you hadn't beaten their standard mission
Fixed a bug where choosing to Upgrade Start Dice wouldn't update your stats if you went straight into a battle
Fixed a bug where choosing a Dice as your starting bonus wouldn't show the HUD after leaving the inventory
Fixed a bug where choosing a Module as your starting bonus would show the HUD before drafting dice or a Boonus after leaving the inventory
Fixed The Polter Game event still giving you a dice if you fail the event
Fixed a bug where your Shield would appear at the start of the next battle
Fixed an issue where highlighting your Burn or Static icon would show increased damage if you had Third Degree Burn or Static Conductor Modules equipped
Fixed the Battery Saver Module giving you infinite battery
Clarified the text on the Weakness Exploit Module
Fixed the smoke not appearing on the blacksmith tile during Blindfold missions
Fixed Status Immunity from the Bonus Roll being removed when using Lix's Multi Platinum and Cassie's Hellcat
Fixed some instances where sound effects weren't affected by the volume slider
The battery tokens around the board will update when Peppa's Life Gauntlet uses a potion
Hopefully fixed some wacky interactions with Peppa's Life Gauntlet making her current HP and Battery higher than the maximum value
Source
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