In this update5
Full notes
Full Fuzz Force: Spook Squad update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Store
- UI and audio
- Fixes
Fuzz Force: Spook Squad changes
- Bladehero
The v1.0 version of the Spook Squad is now live. There's another Steam update about the big day right here. But if you want to see what's specifically changed since the Checklist Complete update, I've got you covered. I love patch notes too
Game Changes
Added the Blindfold Mode Special Mission. All tiles appear as ? tiles
Added the Statless Special Mission. Your Stats begin at 0 and you can't swap your Stat dice
Added the Boonus Floors Special Mission. The Forest, Halls and Attic give you a modifier which applies for the rest of the mission
Weapons are now unlocked through total unique weapon clears. Win with 2 to unlock 4 weapons, 5 for the next 4 and 8 for the final 4. If you had save data previously, depending on what you won a run with, your weapon unlocks may be different. For example: If you won with Finn's Power Shotgun, it'll count towards your weapon unlocks but you won't be able to use it. You'll still have the Crown for winning with it.
Added Enemy Effect icons to show their Start:, Turn:, Lucky: and Enrage: effects at all times
Stat points now increase max HP by 1 instead of 2
Mimics no longer award Modules for beating them
Clicking a Dice or Module in your backpack will now take you to that part of the weapon
Status Immune description now says "Immune to all Status Effects except Pranked!"
Status Immune no longer blocks Regen
Unstunnable description now reads "Can't be stunned. Having a Shield blocks Stun"
Added an effect for the Shield degrading between turns
Changed the text of the second Bonus Roll when getting a Mimic at a chest
The tutorial book when talking about Enemy dice rolls now mentions their passive abilities
Added new text prompts to the tutorial and a Shop so it can be experienced early
Weapon Updates
Finn's Overloader only needs 15 gained battery to activate instead of 25
Fixed Finn's Power Shotgun playing the sound twice upon firing
Dotty's Pawvise Blade and Peppa's Life.exe Specials can now be used when Angry, Scared or Pranked
Lix's Soul Music now rolls your Shield Stat Dice when you have 0 Shield
Fixed Peppa's Malware.exe Special having Triaction symbols on the dice
Fixed Peppa's Life.exe losing 2x the health when her Attack is Dodged
Module Updates
Updated the text on many Modules to be clearer
Removed the Red Ribbon Module. Being immune to all Status effects at once was just too strong.
Fixed the Battery Poison not working if you used the exact amount of Battery to set it to 0
Fixed Getting Even and Feeling Odd not having their bonus reflected in the damage numbers
Fixed Burn/Static Up not boosting burn damage
Fixed the Burn Turn activating a separate effect when Scared!
Fixed Dodge Attack starting multiple times if multiple attacks were dodged
Counter Attack now counters Attacks against your Shield
Fixed Counter Attack happening on an attack that defeated you
LifeSteal and Burn Heal only heal on enemies with 1 or more HP
Power Reclaimer now adds an extra charge dice, instead of simply adding battery
Battery gained from Always Angry reduced to 10 instead of all battery
Enemy Updates
Mimic is now less likely to use Mimicy Taunty
Buffed some enemy attack dice (Bear, ghost, Polter Prince)
Bug Fixes
Fixed a bug where saving and resuming with the Barkdiche reloaded with the
Source
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