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Steam News8 June 20215y ago

V1.0 Patch notes

The v1.0 version of the Spook Squad is now live. There's another Steam update about the big day right here. But if you want to see what's specifically changed since the Checklist Complete update, I've got you covered.

In this update5

Full notes

Full Fuzz Force: Spook Squad update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

10 fixes8 additions10 changes3 removals
  • Gameplay
  • Balance
  • Store
  • UI and audio
  • Fixes
changedThe v1.0 version of the Spook Squad is now live. There's another Steam update about the big day right here. But if you want to see what's specifically changed since the Checklist Complete update, I've got you covered. I love patch notes too
addedGame ChangesAdded the Blindfold Mode Special Mission. All tiles appear as ? tiles
addedGame ChangesAdded the Statless Special Mission. Your Stats begin at 0 and you can't swap your Stat dice
addedGame ChangesAdded the Boonus Floors Special Mission. The Forest, Halls and Attic give you a modifier which applies for the rest of the mission
changedGame ChangesWeapons are now unlocked through total unique weapon clears. Win with 2 to unlock 4 weapons, 5 for the next 4 and 8 for the final 4. If you had save data previously, depending on what you won a run with, your weapon unlocks may be different. For example: If you won with Finn's Power Shotgun, it'll count towards your weapon unlocks but you won't be able to use it. You'll still have the Crown for winning with it.
addedGame ChangesAdded Enemy Effect icons to show their Start:, Turn:, Lucky: and Enrage: effects at all times

Fuzz Force: Spook Squad changes

  • Bladehero
changedThe v1.0 version of the Spook Squad is now live. There's another Steam update about the big day right here. But if you want to see what's specifically changed since the Checklist Complete update, I've got you covered. I love patch notes too
addedAdded the Blindfold Mode Special Mission. All tiles appear as ? tiles
addedAdded the Statless Special Mission. Your Stats begin at 0 and you can't swap your Stat dice
addedAdded the Boonus Floors Special Mission. The Forest, Halls and Attic give you a modifier which applies for the rest of the mission
changedWeapons are now unlocked through total unique weapon clears. Win with 2 to unlock 4 weapons, 5 for the next 4 and 8 for the final 4. If you had save data previously, depending on what you won a run with, your weapon unlocks may be different. For example: If you won with Finn's Power Shotgun, it'll count towards your weapon unlocks but you won't be able to use it. You'll still have the Crown for winning with it.

The v1.0 version of the Spook Squad is now live. There's another Steam update about the big day right here. But if you want to see what's specifically changed since the Checklist Complete update, I've got you covered. I love patch notes too

Game Changes

  • Added the Blindfold Mode Special Mission. All tiles appear as ? tiles

  • Added the Statless Special Mission. Your Stats begin at 0 and you can't swap your Stat dice

  • Added the Boonus Floors Special Mission. The Forest, Halls and Attic give you a modifier which applies for the rest of the mission

  • Weapons are now unlocked through total unique weapon clears. Win with 2 to unlock 4 weapons, 5 for the next 4 and 8 for the final 4. If you had save data previously, depending on what you won a run with, your weapon unlocks may be different. For example: If you won with Finn's Power Shotgun, it'll count towards your weapon unlocks but you won't be able to use it. You'll still have the Crown for winning with it.

  • Added Enemy Effect icons to show their Start:, Turn:, Lucky: and Enrage: effects at all times

  • Stat points now increase max HP by 1 instead of 2

  • Mimics no longer award Modules for beating them

  • Clicking a Dice or Module in your backpack will now take you to that part of the weapon

  • Status Immune description now says "Immune to all Status Effects except Pranked!"

  • Status Immune no longer blocks Regen

  • Unstunnable description now reads "Can't be stunned. Having a Shield blocks Stun"

  • Added an effect for the Shield degrading between turns

  • Changed the text of the second Bonus Roll when getting a Mimic at a chest

  • The tutorial book when talking about Enemy dice rolls now mentions their passive abilities

  • Added new text prompts to the tutorial and a Shop so it can be experienced early

Weapon Updates

  • Finn's Overloader only needs 15 gained battery to activate instead of 25

  • Fixed Finn's Power Shotgun playing the sound twice upon firing

  • Dotty's Pawvise Blade and Peppa's Life.exe Specials can now be used when Angry, Scared or Pranked

  • Lix's Soul Music now rolls your Shield Stat Dice when you have 0 Shield

  • Fixed Peppa's Malware.exe Special having Triaction symbols on the dice

  • Fixed Peppa's Life.exe losing 2x the health when her Attack is Dodged

Module Updates

  • Updated the text on many Modules to be clearer

  • Removed the Red Ribbon Module. Being immune to all Status effects at once was just too strong.

  • Fixed the Battery Poison not working if you used the exact amount of Battery to set it to 0

  • Fixed Getting Even and Feeling Odd not having their bonus reflected in the damage numbers

  • Fixed Burn/Static Up not boosting burn damage

  • Fixed the Burn Turn activating a separate effect when Scared!

  • Fixed Dodge Attack starting multiple times if multiple attacks were dodged

  • Counter Attack now counters Attacks against your Shield

  • Fixed Counter Attack happening on an attack that defeated you

  • LifeSteal and Burn Heal only heal on enemies with 1 or more HP

  • Power Reclaimer now adds an extra charge dice, instead of simply adding battery

  • Battery gained from Always Angry reduced to 10 instead of all battery

Enemy Updates

  • Mimic is now less likely to use Mimicy Taunty

  • Buffed some enemy attack dice (Bear, ghost, Polter Prince)

Bug Fixes

  • Fixed a bug where saving and resuming with the Barkdiche reloaded with the

Source

Steam News / 8 June 2021

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